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Brado

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Everything posted by Brado

  1. His html design work is truly exceptional! Recommended for sure!
  2. even (if) this happens there's no alternative to AAC and it's not even comparable with other protections
  3. China, North Korea, Russia are looking for him, I guess you forgot to add a poll for Prigozhin fleeing in US
  4. https://www.aljazeera.com/news/2023/6/24/wagner-boss-says-march-on-moscow-halted-to-avoid-bloodshed
  5. Good job done there, but being honest this could be done in a much easier to configure way, what you need: 1 instance of fake player controllable by normal player with an auto-farm function attached on - for example: Add a bypass to send the GMInventoryWnd to player containing all bot's items. Modify RequestItemUse (add proper objectIds / ownerIds checks). You can still implement the inventory idea on your current version. Good luck with your sales!
  6. Free: Paid: https://www.l2jgabdev.com -> Search for autofarm Contact @HyperBlown Otherwise it's depended on the base files that you're using: L2JSunrise got their own autofarm system implemented. Contact @`NeverMore https://l2jsunrise.com/autofarm-server-bot-for-l2jsunrise/ L2JEternity as well got their own autofarm system implemented. Contact @LordWinter
  7. As the title says I'm willing to buy Protocol 418 Interface.u / InterfaceClassic.u source + compiler | Interface.xdat / InterfaceClassic.xdat editor. Contact me via MXC DMs
  8. PawnAnimData.dat Find -> death_mfighter Replace with -> Death_FX_MFighter
  9. Can u share your linux distro and if you have applied any settings on it?
  10. Everything's possible depends on the time/money you have to invest for it. But for sure it's not something easy to do on clients lower than H5 because there's not enough client support.
  11. In addition to this one, this can only work on H5++ clients where NAgathion class contains the chest bone as attach location. "take a look on zaken swords agathion". I don't know if you can do it on older clients by completely repositioning the effect's location.
  12. Probably the best C6 Pride Style server out there! Good Luck
  13. check NWindow/classes/UIEventManager.uc struct native constructive ItemInfo
  14. Why don't you code it on your own and share it here like@proGenitor did? "Code Reviewers" made this forum get less and less shares through time and eventually die.
  15. Trusted for sure, high quality services in everything he's doing!
  16. I guess the issue here is that it actually counts the bump action as a new post, which is really annoying.
  17. Anakim's Room: 185228 -9452 -5493 Lilith's Room: 184427 -12004 -5518
  18. https://i.imgur.com/SVThzMk.mp4 Interface/animations are two different things.
  19. "Without my permission" / "leeched codes" Once again you are using my name in order to get some attention (The same reason you wanted me to join your discord for a huge "Zen" comeback as "BradO" gtfo plz. (the same thing you do when you insulting people in here). Biggest attention whore ever registered in here. You're not a developer (you can't even hold back your self to not share something in order to get some attention), you're not an administrator ( You never were, deep down you know that and that's why you are looking for partnerships here and there ). Why don't you tell people the real reason of this share? I can also mention how you got access to that source and let everyone know what a fucked up piece of shit you are with your actions but I won't further expand. I hope I fed your attention hunger, sleep well tonight! When you get hungry again share the aepvp source cause I won't.
  20. You have to take the meshes + textures for leggings Make a copy of Imperial's leggings line, then start replacing the meshes + textures with draconic's and so on. You will find this on Draconic's main part: Fighter.MFighter_m011_u Fighter.MFighter_m011_l *You will have to do it for all races/sex. _u stands for upper and _l for leggings. search for the _l meshes and textures and then make the replacements needed. For example: Imperial: Mesh: Fighter.MFighter_m009_l Texture: mfighter.mfighter_m009_t88_l Draconic: Mesh: Fighter.MFighter_m011_l Texture: MFighter.MFighter_m011_t89_l
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