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Posts posted by Rolo
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9 hours ago, xdem said:
some more info ? what if our lineageeffect.u is already edited
If your file is modified, then you know how to do the effects yourself. ) Here are the classes: https://cloud.mail.ru/public/C8rv/EPv6zTKQB you can get the texture you need from the archive in the thread.
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skilgrp.dat: violet 2214 1 5 0 0 -1 1 20.00000000 0 D Rolo_violet_TP icon.skill0000 0 0 0 a,none\0 0 8 10 0 a,none\0 green 2588 1 5 0 0 -1 1 20.00000000 0 G Rolo_green_TP icon.skill0000 0 0 0 a,none\0 0 8 10 0 a,none\0 Rolo_violet_TP Rolo_green_TP
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npcgrp.dat: 22724 RoloMob_Storm_Isle.queen_of_spirit_toas RoloMob_Storm_Isle_Queen.queen_of_spirit_toas_m00 3 RoloMob_Storm_Isle_Queen.queen_of_spirit_toas.queen_of_spirit_toas_t00 RoloMob_Storm_Isle_Queen.queen_of_spirit_toas.queen_of_spirit_toas_t01 RoloMob_Storm_Isle_Queen.queen_of_spirit_toas.queen_of_spirit_toas_t02 0 4 4416 3 4414 3 1.70000005 0 1 4 MonSound.Hit_Wet_4 MonSound.Hit_normal_12 MonSound.Hit_Wood_5 MonSound.Hit_Bone_3 3 MonSound.harpy_dmg_1 MonSound.harpy_dmg_2 MonSound.harpy_dmg_3 0 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 0 0
<set name="collision_height" value="52.5" /> <set name="collision_radius" value="24.0" />
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skillsoundgrp.dat 76 1 SkillSound.war_cry_cast SkillSound5.totem_bear 250.00000000 80.00000000 250.00000000 80.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 250.00000000 50.00000000 83 1 SkillSound.war_cry_cast Rolo_Totem.cry_wolf 250.00000000 80.00000000 250.00000000 80.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 250.00000000 50.00000000 109 1 SkillSound.war_cry_cast Rolo_Totem.cry_orge 250.00000000 80.00000000 250.00000000 80.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 250.00000000 50.00000000 282 1 SkillSound.war_cry_cast Rolo_Totem.cry_puma 250.00000000 80.00000000 250.00000000 80.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 250.00000000 50.00000000 292 1 SkillSound.war_cry_cast Rolo_Totem.cry_bison 250.00000000 80.00000000 250.00000000 80.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 250.00000000 50.00000000 298 1 SkillSound.war_cry_cast Rolo_Totem.cry_rabbit 250.00000000 80.00000000 250.00000000 80.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 250.00000000 50.00000000 425 1 SkillSound.war_cry_cast Rolo_Totem.cry_hawk 250.00000000 80.00000000 250.00000000 80.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 250.00000000 50.00000000
skillgrp.dat 76 1 2 1 25 -1 1 2.00000000 0 X Totem_bear icon.skill0076 0 0 0 a,none\0 0 8 10 0 a,none\0 83 1 2 1 19 -1 1 2.00000000 0 X Totem_wolf icon.skill0083 0 0 0 a,none\0 0 8 10 0 a,none\0 109 1 2 1 41 -1 1 2.00000000 0 X Totem_Ogre icon.skill0109 0 0 0 a,none\0 0 8 10 0 a,none\0 282 1 2 1 35 -1 1 2.00000000 0 X Totem_puma icon.skill0282 0 0 0 a,none\0 0 8 10 0 a,none\0 292 1 2 1 32 -1 1 2.00000000 0 X Totem_bison icon.skill0292 0 0 0 a,none\0 0 8 10 0 a,none\0 298 1 2 1 58 -1 1 2.00000000 0 X Totem_rabbit icon.skill0298 0 0 0 a,none\0 0 8 10 0 a,none\0 425 1 2 1 68 -1 1 2.00000000 0 X Totem_eagle icon.skill20294 0 0 0 a,none\0 0 8 10 0 a,none\0
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NevesOma, Yes, this feature is in the lordfest editor, but after saving it, you will get thousands of warnings like:
Warning: Property RGBA8RawData of Class Engine.Texture not found
No such problems in this one. -
1 hour ago, 911reg said:
just curious, is there any difference between the editor you shared and this one?
Ofc! I said it in the title and attached screenshots - Split9 support. ))
My contribution is only engine.u, the rest of the "base" is taken just from the editor at your link.
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Sorry, missed the theme. ))
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6 hours ago, yksdtc said:
Hi guys
is there anyway to decompile interface.u to uc scripts files?
here is the interface.u file link
https://mega.nz/file/8ENxkCRT#brKZ89kSsX8dEEc4Xa39R0eKe-EiASIr8OMPyZLlrYA
its original file , not from private server
https://drive.google.com/file/d/1_5TwH4nO-oq--rhqs2yXcQ8nI1dqco-S/view?usp=sharing
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No bug with RGBA8RawData.
download:
https://drive.google.com/file/d/1vWghmOuwFQnkoMBLQfJy8uMEpYC5Vijp/view?usp=sharing
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1 hour ago, Celestine said:
@Rolo if you can please re-upload the video thanks!
Unfortunately, I don't have any saved videos left and my YouTube channel where they were uploaded was removed by NCSoft for copyright infringement . ))
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1 hour ago, Vision said:
You need to be Premium in order to see this.
Also, @Rolo in your first post your video doesn't work.
Unfortunately, all my videos are not working right now, my YouTube channel has been banned.
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In square 22_22 (Giran town) is what's causing this error, most likely a npc with a custom effect, or a weapon.
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In actionname-e.dat, for an ability to be added to a summoned servant, select category 5.
Also remember to add server-side processing of the new skill/action for a specific servant.- 1
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8 hours ago, GsL said:
Any chance to update these files?
Athena team sell tools for 200e
And at Russian forums 135e
What exactly is your problem? I checked, all the files seem to be in place. Maybe there is a problem with the hosting itself? In any case, try downloading from Google: https://drive.google.com/file/d/1ob2k3DoD4ZX3AA2tclLpVYCzxIbFKaSE/view
password: itrface- 1
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For HF chronicles use class'UIDATA_ITEM'.static.GetItemTextureName(GetItemID( X )), where Х is your int.
Upd: I'm sorry, I didn't read to the end of the thread and there was already an answer. ))) -
The Koreans just slightly tweaked all the system icons:
Might be good for someone. )
download: https://drive.google.com/file/d/1alHXrZChA4s2Gw6Ds-ePfAbFXYeljq_B/view?usp=sharing
Password:
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I removed unnecessary actions through the interface in the ActionWnd class. But you can also do this in actionname-e.dat.
New icons for macros must be added via the MacroListWnd functionality in interface.u.- 2
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On 10/9/2021 at 11:31 PM, Rootware said:
You just deleted stocking mesh from model?
Yes, it's just a trimmed mesh, you need a server-side implementation to make it all work properly.
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I will not add all the screenshots, who are interested, I suppose, examine yourself, the essence is clear and so.
Note:
"fix" will have to do the substitution of the displayed object when wearing a cloak (the client is only able to change the texture of the lowbody, if I'm not stupid and not confused).Substitute in the set-substitution datanick:
DarkElf.FDarkElf_m009_l - Rolo_4_FDE.FDarkElf_m109_l
DarkElf.FDarkElf_m005_l - Rolo_4_FDE.FDarkElf_m105_l
DarkElf.FDarkElf_m006_l - Rolo_4_FDE.FDarkElf_m106_l
DarkElf.FDarkElf_m008_l - Rolo_4_FDE.FDarkElf_m108_l
DarkElf.FDarkElf_m010_l - Rolo_4_FDE.FDarkElf_m110_lThe pack is not covered in anything, dig in, see. I do not provide sensors, unfortunately, my structure will not suit you, and write to me too lazy, I think, who decides to bother, sensors to replace without me, but in case of what - tell me, I'll help what I can. )
download:
https://drive.google.com/file/d/11zwvzio4T8PeahhrKHRoUmPK7XNvC63B/view?usp=sharing
Password:
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I will not add all the screenshots, who are interested, I suppose, examine yourself, the essence is clear and so.
- Fix will have to do substitution displayed object when wearing a cloak (the client is able to only change the texture of the lowbody, if I am not stupid and do not confuse anything);
- The fix with the mesh looks like this: replace DakrElf.MDarkElf_m00X_l by Rolo_4_Cloak.MDarkElf_m10X_l for the sets you need (I hope it is clear, that you should do this in the visual display with the cloak on, not in all defaults With the help of meshes some sets are fixed very ugly, such as appel, dk, nm robes - for them added textures (dk - for pants, note that I put him a mesh from dino pants, not dodnoy, nm and appel - for the top).
Dk is Rolo_4_Cloak.MDarkElf_m001_t76_l;
Nm - Rolo_4_Cloak.MDarkElf_m006_t82_u.
Appel - Rolo_4_Cloak.MDarkElf_m006_t1006_uThe pack is not covered in anything, dig in, see. Gauges do not provide, unfortunately, my structure will not suit you, and write to me too lazy, I think who decides to bother, sensors to replace without me, but in case of what - tell me, I'll help what I can. )
download:
https://drive.google.com/file/d/1ZtetnuUf0vqeSsU8aYstng3sGCoKa5VU/view?usp=sharingPassword:
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On 9/12/2021 at 4:52 AM, HeadHunter said:
If you create and for HighFive will be great.
THnks for share btw
I have plans to port these hairstyles to HF5, because rewriting armor.grp won't help here. ) But I can't say when I'll get to it. )
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39 minutes ago, darta said:
gives crit error... 100.html
Judging by the text of the error, the problem is in the Community Board, not the html window. These files were not tested in CB, they are designed for normal html dialogs.
Sylph client in PNG Updated
in Client Development Discussion
Posted
https://cloud.mail.ru/public/B2Qs/57iJQtXMC