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Kenzhal1997

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  1. Hello everybody, i've reading guides about editing interface.u file and everything was going ok, now when i wanted to compile the file again i got this error: Classes\AutoSkillWnd.uc(638) : Error, Redefinition of 'function IsTriggerSkill' differs from original. I tested with "original" file from random interface and still get the same error. If i go to line 638 i have this, i dont know where the error is, because looks fine for me. Would appreciate if somebody can give me some help, thank you. function bool IsTriggerSkill (int SkillID) { switch (SkillID) { case 60: return True; break; case 99: return True; break; case 196: return True; break; case 197: return True; break; case 221: return True; break; case 222: return True; break; case 226: return True; break; case 256: return True; break; case 288: return True; break; case 296: return True; break; case 312: return True; break; case 318: return True; break; case 322: return True; break; case 334: return True; break; case 335: return True; break; case 336: return True; break; case 337: return True; break; case 338: return True; break; case 339: return True; break; case 340: return True; break; case 414: return True; break; case 422: return True; break; case 424: return True; break; case 1001: return True; break; case 1262: return True; break; case 1283: return True; break; case 4517: return True; break; case 4518: return True; break; case 4519: return True; break; case 4520: return True; break; case 4525: return True; break; case 4532: return True; break; case 4545: return True; break; case 5087: return True; break; case 344: //#Lethal Blow return True; break; case 263: //#Deadly Blow return True; break; case 409: //#Critical Blow return True; break; case 30: //#Backstab return True; break; case 16: //#Mortal Blow return True; break; case 321: //#Blinding Blow return True; break; case 1235: //#Hydro Blust return True; break; case 1265: //#Solar Flare return True; break; case 1341: //#Wind Vortex return True; break; case 1342: //#Light Vortex return True; break; case 1417: //#Aura Flash return True; break; case 1231: //#Aura Flare return True; break; case 1267: //#Shadow Flare return True; break; case 1239: //#Hurricane return True; break; case 1340: //#Ice Vortex return True; break; case 1339: //#Fire Vortex return True; break; case 101: //# Stunning Shot return True; break; case 111: //#Ultimate Evasion return True; break; case 110: //#Ultimate Defense return True; break; case 445: //#Mirage return True; break; case 357: //#Focus Power return True; break; case 356: //#Focus Chance return True; break; case 410: //#Mortal Strike return True; break; case 1230: //#Prominence return True; break; case 1169: //#Curse Fear return True; break; case 1263: //#Curse Gloom return True; break; case 1218: //#Greater Battle heal return True; break; case 1148: //#Death Spike return True; break; case 1343: //#Dark Vortex return True; break; case 1234: //#Vampiric range Vampiric Claw return True; break; case 1159: //#Curse Death Link return True; break; case 358: //#Bluff return True; break; case 355: //#Focus Death return True; break; case 11: //#Trick return True; break; case 12: //#Switch return True; break; case 1409: //#Cleanse return True; break; case 1335: //#Balance Life return True; break; case 1311: //#Avatar return True; break; case 1401: //#Major Heal return True; break; case 78: //#War Cry return True; break; case 297: //#Duelist return True; break; case 94: //#Rage return True; break; case 176: //#Frenzy return True; break; case 420: //#Zealot return True; break; case 139: //#Guts return True; break; case 440: //#Braveheart return True; break; case 121: //#Battle Roar return True; break; case 413: //#Rabid Fire return True; break; case 424: //#War Frenzy return True; break; case 340: //#Riposte Stance return True; break; case 339: //#Parry Stance return True; break; case 287: //#Lionheart return True; break; case 19: //#Double Shot return True; break; case 313: //#Snipe return True; break; case 131: //#Hawk eye return True; break; case 1324: //#Summon CP Potion return True; break; case 1085: //#Acumen return True; break; case 1059: //#Empower return True; break; case 1004: //#The Wisdom of paagrio ( acumen from dominator) return True; break; case 1365: //#Soul of paagrio ( Empower from dominator) return True; break; case 1086: //#haste return True; break; case 1204: //#wind walk return True; break; case 1282: //#paagrio of haste (wind walk from dominator) return True; break; case 341: //#Touch of life return True; break; case 406: //#Angelic Icon return True; break; case 112: //#Deflect Arrow return True; break; case 82: //#Majesty return True; break; case 86: //#Reflect Damage return True; break; case 196: //#Holy Blade return True; break; case 197: //#Holy Armor return True; break; case 318: //#Aegis Stance return True; break; case 18: //#Aura Of Hate return True; break; case 28: //#Aggression return True; break; case 322: //#Shield Fortress return True; break; case 288: //#Guard Stance return True; break; case 92: //#Shield Stun return True; break; case 352: //#Shield Bash return True; break; case 121: //#Battle Roar return True; break; case 286: //#Provoke return True; break; case 181: //#Revival return True; break; case 337: //#Arcana Power return True; break; case 4: //#Dash return True; break; default: return False; break; } } defaultproperties { }
  2. I do can open it in l2lige, but problem is that i cannot edit onscreen section, because some parameters are missing in c4 file If i open russian's server systemmsg file, i find that parameters are different, and indeed i can edit onscreen msg, but seems from another chronicle. As i said before, i think it is impossible to put onscreen messages on c4 retail files.
  3. Systemmsg-e.dat is here i had to upload it to mediafire because i cannot upload that file here. I would like to have damage, spoil, mp and those things. It is enough for me if u make only dmg, and maybe I can do more thing from that. thx
  4. Then I think its impossible to show damage on screen using retail c4 files. Some external apps like L2 Control have this feature (i tried it and worked) but i was looking to do it from inside the files like later chronicles. Anyways, thanks for your time
  5. But server still have 1 skill bar, if you downgrade interlude wouldnt you have 3 bars? And modified client download size is 2.2 gb (same as c4), while interlude is almost 3gb. Not sure if he downgraded interlude or he did modify c4
  6. Hi everybody, i would like to know if it is possible to have system message on screen like damage in C4 client. I noticed that systemmsg-e.dat file is very diferent to interlude, so of course even using L2lige you cant change that. I saw a russian server modified client a bit , adding interface.u and interface.utx files, and systemmsg-e.dat looked more like interlude or higher chronicles. so my question is if it is possible to have this message on screen with retail C4 client? thx in advance
  7. Hi everyone, im using a basic farming script on adrenaline + its config to attack/self-buff/self-heal My problem is that when character dies, it goes to village and does everything told by script, but my attack/self-buff/self-heal stuff just disables. I tested this stuff without running the script and it works fine. Any idea whats causing the problem? var Figth_Flag:boolean; Item: TL2Item; Npc: TL2Npc; Obj: TL2Buff; IdBuff: integer; Buffs:TL2Buff; var L2Skill: TL2Skill; procedure toVillage; begin Delay(100); if (User.HP=0) then begin Delay(1000); Engine.GoHome; Engine.Facecontrol(0,False); Buff; end; end; procedure buff; begin Engine.Settarget(8077); Delay(1000); Engine.Settarget(8077); Delay(1000); Engine.DlgOpen; Delay(1000); Engine.DlgSel(3); Delay(800); Engine.DlgSel(2); Delay(400); end; procedure RunTo; begin Engine.SetTarget(30001); Delay(1000); Engine.SetTarget(30001); Delay(550); Engine.DlgOpen; Delay(550); Engine.DlgSel(3); Delay(550); Engine.DlgSel(13); Delay(550); end; procedure toBuff; begin IdBuff:=1204 ; while not User.Buffs.ById(IdBuff,obj) do begin Delay(7000); buff; end; end; procedure Fight; begin Engine.MoveTo(180152, -111385, -5832); Engine.MoveTo(182007, -110121, -5832); Engine.MoveTo(181864, -107736, -6000); Delay(550); end; begin repeat toBuff; Runto; toVillage; until Engine.Status = lsOffline; Delay(3000); end.
  8. Hi everybody, im playing on a c4 server (using interlude client), and i cant make any custom interface work in this server. Ive played a lot of servers with this same "problem", but i have also seen people making interfaces work. So, is there any special file or whatever so i can make it work? thank you
  9. Well, it is enough for me. Would you share it or u only sell it?
  10. Hi, you mean it shows icon over head but no timer?
  11. Hi everyone, ive been looking for a skillgrp.dat with skill Snipe with symbol over head with timer, but unfortunatly i havent found anything. Is there a skillgrp made with that already? is it hard to make? ty pd:im playing c4 server with interlude client
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