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Silma

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Everything posted by Silma

  1. check your config RateRaidDropItems = 1. and make this in drop min max <drop itemid="6657" min="1" max="1" chance="1000000"/> <!-- Necklace of Valakas -->
  2. Location.java public int getZ() { return _z; }
  3. ALTERNATE_CLASS_MASTER = Boolean.valueOf(customSettings.getProperty("AlternateClassMaster", "False")); Alakseto se players kai meta ta config soy baleta sto players.properties
  4. Hello! I'm selling L2Gold Server in Java stable and no bugs server. The pack is worked for 2 years by 3 guys. Can be worked as a pvp server also because of the perfect balance between the characters. For more information send me PM, don't ask here.
  5. When i see the name, @StinkyMadness i know the server will be good. GL Mada.
  6. in your config true false # Disable the penalty level paralize curse, false by default DisableRaidCurse = True
  7. ta config ta ides einai true ? sou bgazi kanena error
  8. l2.int file edit and edit h name and save 111 [General] Start=Lineage II (Starting) Exit=Lineage II (Exiting) Run=Lineage II (Running) Product=Lineage
  9. ena login tha exis 2 database sto gameserver 7777 kai 7778 kai eisai koble
  10. Caused by: java.sql.SQLException: Access denied for user 'root '@'localhost' (using password: YES) kitakse ligo sta config exis bali password sto mysql ?? an oxi bgale to password apo to config
  11. is for acis https://pastebin.com/Cy2PWqX0
  12. <stat name='classes' val='97,105,112' /> #P L2jFrozen_GameServer Index: head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java =================================================================== --- head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java (revision 1132) +++ head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java (working copy) @@ -56,6 +56,7 @@ import com.l2jfrozen.gameserver.model.zone.type.L2DerbyTrackZone; import com.l2jfrozen.gameserver.model.zone.type.L2EffectZone; import com.l2jfrozen.gameserver.model.zone.type.L2FishingZone; +import com.l2jfrozen.gameserver.model.zone.type.L2FlagZone; import com.l2jfrozen.gameserver.model.zone.type.L2FortZone; import com.l2jfrozen.gameserver.model.zone.type.L2JailZone; import com.l2jfrozen.gameserver.model.zone.type.L2MotherTreeZone; @@ -268,6 +269,8 @@ case "SwampZone": temp = new L2SwampZone(zoneId); break; + case "FlagZone": + temp = new L2FlagZone(zoneId); } // Check for unknown type Index: head-src/com/l2jfrozen/gameserver/model/zone/type/L2FlagZone.java =================================================================== --- head-src/com/l2jfrozen/gameserver/model/zone/type/L2FlagZone.java (nonexistent) +++ head-src/com/l2jfrozen/gameserver/model/zone/type/L2FlagZone.java (working copy) @@ -0,0 +1,258 @@ +/* + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <[url="http://www.gnu.org/licenses/>."]http://www.gnu.org/licenses/>.[/url] + */ +package com.l2jfrozen.gameserver.model.zone.type; + +import java.util.List; +import java.util.concurrent.Future; + +import javolution.util.FastList; + +import com.l2jfrozen.gameserver.datatables.SkillTable; +import com.l2jfrozen.gameserver.model.L2Character; +import com.l2jfrozen.gameserver.model.L2Skill; +import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance; +import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; +import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance; +import com.l2jfrozen.gameserver.model.zone.L2ZoneType; +import com.l2jfrozen.gameserver.thread.ThreadPoolManager; +import com.l2jfrozen.util.random.Rnd; + +/** + * @author Strato + * @author Elfocrash (for the correction) + */ +public class L2FlagZone extends L2ZoneType +{ + int _skillId, _skillLvl; + private int _chance; + private int _initialDelay; + private int _reuse; + private boolean _enabled; + private String _target; + private Future<?> _task; + private static List<Integer> _forbiddenClasses = new FastList<>(); + + public L2FlagZone(int id) + { + super(id); + _skillId = 1323; + _skillLvl = 1; + _chance = 100; + _initialDelay = 0; + _reuse = 30000; + _enabled = true; + _target = "pc"; + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("skillId")) + { + _skillId = Integer.parseInt(value); + } + else if (name.equals("skillLvl")) + { + _skillLvl = Integer.parseInt(value); + } + else if (name.equals("chance")) + { + _chance = Integer.parseInt(value); + } + else if (name.equals("initialDelay")) + { + _initialDelay = Integer.parseInt(value); + } + else if (name.equals("default_enabled")) + { + _enabled = Boolean.parseBoolean(value); + } + else if (name.equals("target")) + { + _target = String.valueOf(value); + } + else if (name.equals("reuse")) + { + _reuse = Integer.parseInt(value); + } + else if (name.equals("classes")) + { + String[] propertySplit = value.split(","); + for (String classId : propertySplit) + { + int classes = Integer.parseInt(classId); + _forbiddenClasses.add(classes); + } + } + else + { + super.setParameter(name, value); + } + } + + @Override + protected void onEnter(L2Character character) + { + if (character instanceof L2PcInstance) + { + character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true); + character.setInsideZone(L2Character.ZONE_NO_HEALER, true); + if (isForbiddenClass(((L2PcInstance) character))) + { + for (L2Skill skill : character.getAllSkills()) + { + switch (skill.getSkillType()) + { + case HEAL: + case HEAL_PERCENT: + case BALANCE_LIFE: + case RESURRECT: + ((L2PcInstance) character).disableSkill(skill); + ((L2PcInstance) character).sendSkillList(); + break; + } + } + } + + // Set pvp flag + ((L2PcInstance) character).setPvpFlag(1); + ((L2PcInstance) character).sendMessage("Entrando em Zona Flag!!!"); + ((L2PcInstance) character).broadcastUserInfo(); + if ((character instanceof L2PlayableInstance && _target.equalsIgnoreCase("pc") || character instanceof L2PcInstance && _target.equalsIgnoreCase("pc_only") || character instanceof L2MonsterInstance && _target.equalsIgnoreCase("npc")) && _task == null) + { + _task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new ApplySkill(/* this */), _initialDelay, _reuse); + } + } + } + + @Override + protected void onExit(L2Character character) + { + if (character instanceof L2PcInstance) + { + character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false); + character.setInsideZone(L2Character.ZONE_NO_HEALER, false); + if (isForbiddenClass(((L2PcInstance) character))) + { + for (L2Skill skill : character.getAllSkills()) + { + switch (skill.getSkillType()) + { + case HEAL: + case HEAL_PERCENT: + case BALANCE_LIFE: + case RESURRECT: + ((L2PcInstance) character).enableSkill(skill); + ((L2PcInstance) character).sendSkillList(); + break; + } + } + } + + ((L2PcInstance) character).setPvpFlag(0); + ((L2PcInstance) character).sendMessage("Saindo da Zona de Flag!!"); + ((L2PcInstance) character).broadcastUserInfo(); + } + if (_characterList.isEmpty() && _task != null) + { + _task.cancel(true); + _task = null; + } + } + + public L2Skill getSkill() + { + return SkillTable.getInstance().getInfo(_skillId, _skillLvl); + } + + public String getTargetType() + { + return _target; + } + + public boolean isEnabled() + { + return _enabled; + } + + public int getChance() + { + return _chance; + } + + public void setZoneEnabled(boolean val) + { + _enabled = val; + } + + class ApplySkill implements Runnable + { + @Override + public void run() + { + if (isEnabled()) + { + for (L2Character temp : _characterList.values()) + { + if (temp != null && !temp.isDead()) + { + if ((temp instanceof L2PlayableInstance && getTargetType().equalsIgnoreCase("pc") || temp instanceof L2PcInstance && getTargetType().equalsIgnoreCase("pc_only") || temp instanceof L2MonsterInstance && getTargetType().equalsIgnoreCase("npc")) && Rnd.get(100) < getChance()) + { + L2Skill skill = null; + if ((skill = getSkill()) == null) + { + System.out.println("ATTENTION: error on zone with id " + getId()); + System.out.println("Skill " + _skillId + "," + _skillLvl + " not present between skills"); + } + else + skill.getEffects(temp, temp); + } + } + } + } + } + } + + public static boolean isForbiddenClass(L2PcInstance player) + { + if (player.isGM()) + return false; + + if (_forbiddenClasses == null) + return false; + + if (_forbiddenClasses.contains(player.getClassId().getId())) + return true; + + return false; + } + + public static List<Integer> getForbiddenClasses() + { + return _forbiddenClasses; + } + + @Override + public void onDieInside(L2Character character) + { + + } + + @Override + public void onReviveInside(L2Character character) + { + onEnter(character); + } +} \ No newline at end of file Index: head-src/com/l2jfrozen/gameserver/model/L2Character.java =================================================================== --- head-src/com/l2jfrozen/gameserver/model/L2Character.java (revision 1132) +++ head-src/com/l2jfrozen/gameserver/model/L2Character.java (working copy) @@ -322,8 +322,8 @@ /** The Constant ZONE_CLANHALL. */ public static final int ZONE_CLANHALL = 16; - /** The Constant ZONE_UNUSED. */ - public static final int ZONE_UNUSED = 32; + /** The Constant ZONE_NO_HEALER. */ + public static final int ZONE_NO_HEALER = 32; /** The Constant ZONE_NOLANDING. */ public static final int ZONE_NOLANDING = 64; DATAPACK ### Eclipse Workspace Patch 1.0 #P L2jFrozen_DataPack Index: data/zones/zone.xml =================================================================== --- data/zones/zone.xml (revision 1132) +++ data/zones/zone.xml (working copy) @@ -275,11 +275,13 @@ <spawn X='17577' Y='170128' Z='-3534'/> <spawn X='19737' Y='170976' Z='-3583'/> </zone> -<zone id='11037' type='Town' shape='Cuboid' minZ='-3500' maxZ='-3400'> +<!-- <zone id='11037' type='Town' shape='Cuboid' minZ='-3500' maxZ='-3400'> --> + <zone id='11037' type='FlagZone' shape='Cuboid' minZ='-3800' maxZ='-3100'> <stat name='name' val='Primeval Isle'/> <stat name='townId' val='19'/> <stat name='taxById' val='8'/> <stat name='noPeace' val='true'/> + <stat name='classes' val='97,105,112' /> <spawn X='10468' Y='-24569' Z='-3645'/> <spawn X='10928' Y='-24641' Z='-3643'/> <spawn X='8480' Y='-23706' Z='-3727'/>
  13. Good luck with your project Dimis! Over the years your server's prooved that you're worthy. L2Mafia is a very good and stable PvP server with promising features.
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