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Posts posted by 911reg
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488? you mean glory days client?
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Can you show me what you put inside the .int file? also, is it a custom 3d model with custom animations? if so, send a pic of it in unrealed
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Simply use UModel to batch export textures (it has an option to either export everything as .tga, or export compressed textures to .dds)
alternatively, you can use l2tool, etc -
sure, good luck ¯\_(ツ)_/¯
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You got the section of the topic wrong, didnt specify the client, didnt say what effect you meant, didnt give any context about anything whatsoever, didnt say which files the patch you're using contains...
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1 hour ago, Starfire868686 said:
I got an error at elven zone file not found Oren_DEV_T_ from textures.
And after saving map, there is no shadow of the static mashes, the grass is missing, and a number of sound effects. Anyone have this file? I have a similiar named in the textures map Oren_DEV_T but somthing not right. I tried other editors, but they miss this file as well.Mising lighting, ground and sounds have nothing to do with that utx file; you'll get those problems regardless of whether you have the file or not. This editor is not complete, it has a bunch of errors, it can't handle map lighting at all.
You can try the Interlude and Prelude versions, those can handle lighting, but will break map geometry completely if you rebuild the map and it has bsp brushes. -
6 minutes ago, zigor said:
i make it this bat no crashes no dc no error posibly take this error from bot program adrenaline?
try to use google translate please, can't understand what you mean half of the time xD
no, it's 100% not related to adrenaline, it's probably the custom NPCs -
16 minutes ago, Pirkejas said:
Hi mxh ,i looking for client developer + graphic designer (for making logo) My dc : taduse.
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23 minutes ago, zigor said:
high five yes i have custom maps and npc
most likely an error related to bad emitters on an NPC. Try logging in, and type ///show actors in the chat, then walk around and teleport between cities for a while, to see if the client crashes.
If it still does, try removing the custom npcs momentarily, and repeat, walk around and teleport between cities. -
which client are you using? does it have custom maps/npcs?
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10 hours ago, WilliamFS said:
Thanks for the share, looks much better now!
it would be possible do the same with the UT2004?
If you mean the RGBA8 fixes, + Split9/stretch/mirror changes then yes, it's easily doable. Though I don't think anyone should use that for interface textures; probably only the RGBA8 fixes would be necessary since it's used to port NPCs. I'll think about it
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1 hour ago, Image.nik said:
Grettings 911reg!
Thank you for your work!
Wanted to ask if you maybe know why I getting Error
"'Core' is not DLL package; can't find export 'intUObjectexeclsSoaking'"
What am I doing wrong? Will be very grateful for any answer!
Hey there. When do you get this error? When launching UnrealED.exe? or are you trying to use ucc.exe to compile something?
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Bump, links dead, re-uploaded.
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5 minutes ago, davdav said:
Bump
The creation menu is inside ui.ugx files, i think. You'd need a tool to extract the swf files from the client's ugx's, and use jpexs to edit them, then re-import them to the .ugx file
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1 hour ago, Hyperblood said:
Are there no people in this forum who can transfer lineage 2 .unr files to blender as .obj or .fbx?
This is extremely fuckin niche to do, very few people know how to work with maps in L2. You aren't gonna find anyone who tells you this info, and even less if you're planning to rip off someone else's work (in this case demev's) to re-sell it or share it somewhere else.
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To edit UTX files, use L2Editor and encdec.
Here's some documentation. UDN - Two - UnrealEdInterface (unrealengine.com)
To edit an utx file, simply go to the texture browser, click file > open, open the desired file, click on file > import to import your textures, then simply save the .utx. After that you need to encrypt the .utx file by dragging it over MXC EncDec (in L2Editor's folder) and simply put it on your Systextures. Or otherwise, you can change the file extension of the .utx to .u and put it on your system, to avoid encrypting it.
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I dont think anyone wants to get anywhere near close to orion files ¯\_(ツ)_/¯
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Locked, solved
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Locked, solved.
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38 minutes ago, รoftcorє said:
I've downloaded UnrealEng 2.0 Version, and tried to edit .UTX file.
Unreal Engine 2 Runtime doesn't support Lineage 2 files; since they're encrypted. You need to decrypt them in order to open them. There are multiple guides on maxcheaters.
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2 hours ago, MoNsT3ReN4RgY said:
i didnt manage to make it work... is there anyone who could do it for me??
What are you struggling with? Simply open/create a new .utx file, go to the Texture Browser, File > Import, import your image, then just save the .utx and encrypt it
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L2Editor
in Client Development Discussion
Posted
Yeah man, there's just too much to cover, especially if you only have access to freeshared tools
Need to figure out a bunch of very niche things, such as map geometry, lighting, movers, using bsp brushes without fucking up the map, then moving onto generating geodata, and a long etc.
If you have questions ask away and I'll try to answer through DMs or something, so this doesnt get too big