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911reg

L2Client Developer
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Posts posted by 911reg

  1. 1 hour ago, Finn said:

    Sadly nobody has the time to introduce people who are interested into l2 map editing ^^

    Yeah man, there's just too much to cover, especially if you only have access to freeshared tools
    Need to figure out a bunch of very niche things, such as map geometry, lighting, movers, using bsp brushes without fucking up the map, then moving onto generating geodata, and a long etc.

     

    6 hours ago, Starfire868686 said:

    So this was my 20 year of l2, gaming and server managing in a nutshell 😄

    If you have questions ask away and I'll try to answer through DMs or something, so this doesnt get too big

  2. 1 hour ago, Starfire868686 said:

    well this far i was able to get 😄
    Nincs elérhető leírás.

    Sadly, that map will most likely crash overtime, not to mention that there's no day/night cycle, and staticmeshes aren't projecting shadows, if you tell me exactly what you want to add, and where, i might be able to help you

  3. 1 hour ago, Starfire868686 said:

    I got an error at elven zone file not found Oren_DEV_T_ from textures.
    And after saving map, there is no shadow of the static mashes, the grass is missing, and a number of sound effects. Anyone have this file? I have a similiar named in the textures map Oren_DEV_T but somthing not right. I tried other editors, but they miss this file as well.

    Mising lighting, ground and sounds have nothing to do with that utx file; you'll get those problems regardless of whether you have the file or not. This editor is not complete, it has a bunch of errors, it can't handle map lighting at all.
    You can try the Interlude and Prelude versions, those can handle lighting, but will break map geometry completely if you rebuild the map and it has bsp brushes.

  4. 6 minutes ago, zigor said:

    i make it this bat no crashes no dc no error  posibly take this error from bot program adrenaline?

    try to use google translate please, can't understand what you mean half of the time xD
    no, it's 100% not related to adrenaline, it's probably the custom NPCs

  5. 23 minutes ago, zigor said:

    high five  yes i have custom maps and npc

    most likely an error related to bad emitters on an NPC. Try logging in, and type ///show actors in the chat, then walk around and teleport between cities for a while, to see if the client crashes.

    If it still does, try removing the custom npcs momentarily, and repeat, walk around and teleport between cities.

  6. 10 hours ago, WilliamFS said:

    Thanks for the share, looks much better now!

    it would be possible do the same with the UT2004?

    If you mean the RGBA8 fixes, + Split9/stretch/mirror changes then yes, it's easily doable. Though I don't think anyone should use that for interface textures; probably only the RGBA8 fixes would be necessary since it's used to port NPCs. I'll think about it 😛

    • Like 1
  7. 1 hour ago, Image.nik said:

    Grettings 911reg!
    Thank you for your work!
    Wanted to ask if you maybe know why I getting Error 
    "'Core' is not DLL package; can't find export 'intUObjectexeclsSoaking'"
    What am I doing wrong? Will be very grateful for any answer! 
    spacer.png
     

    Hey there. When do you get this error? When launching UnrealED.exe? or are you trying to use ucc.exe to compile something?

  8. 1 hour ago, Hyperblood said:

    Are there no people in this forum who can transfer lineage 2 .unr files to blender as .obj or .fbx?

    This is extremely fuckin niche to do, very few people know how to work with maps in L2. You aren't gonna find anyone who tells you this info, and even less if you're planning to rip off someone else's work (in this case demev's) to re-sell it or share it  somewhere else.

    • Haha 1
  9. To edit UTX files, use L2Editor and encdec. 

    Here's some documentation. UDN - Two - UnrealEdInterface (unrealengine.com)
     

    To edit an utx file, simply go to the texture browser, click file > open, open the desired file, click on file > import to import your textures, then simply save the .utx. After that you need to encrypt the .utx file by dragging it over MXC EncDec (in L2Editor's folder) and simply put it on your Systextures. Or otherwise, you can change the file extension of the .utx to .u and put it on your system, to avoid encrypting it.

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