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snifi

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Posts posted by snifi

  1. i know that this was possible with l2j. the last time i used this was when it had the old npc list system stored in a sql file. there was something like tryskell said clan clanenemy and clanrange.

     

    here it is:

     

    `clan` varchar(40) DEFAULT NULL,
      `clanRange` smallint(4) unsigned DEFAULT '0',
      `enemyClan` varchar(40) DEFAULT NULL,
      `enemyRange` smallint(4) unsigned DEFAULT '0',
     
    i guess they dropped it? there are no entiries for those in ai class ... :(
  2. I think is client part. About check you can find the serverpacket that refer to the throne sit and add a global variable isAlreadySit(). so when someone sit make it true so others cant use /sit  if they are there

     

    Static Object names are missing indeed. But you can edit .dat file in order to have the names displayed correctly. Then put in the chair data serverside to be able to use all objects on fantasy island. Change character colision and you will see the floating problem will be gone (but the dwarf race will have a way smaller colision box if changing it to a constant value^^)

     

    Check aCis sources, the sit check is there.

     

    Thanks for the sweeT hint. I'll take a look. :)

  3. Hello Cheaters,

     

    can anyone tell me where i can find the part where the server is deciding whether the character sits on ground or on a static object?

     

    there are two problems with sitable objects that i try to solve

     

     - First: When Sitting on a Throne every other Character can do it as well. So you have several characters sitting on the same place. it should be possible only for the first character.....and only for the lord of a castle

     

    - Second: Benches and Chairs on the fantasy island can be used too but with a strange sideeffect - character will float in the air + same problem as mentioned before.

     

     

    So...to solve these problems we must check whether this static object is being used and also the conditions (Throne->Lord). So only one player can sit at the same time on the throne

     

    Additionaly we have to fix the floating Problem on Fantasy Island. Ugly fix: Setting the actual colision radia to smaler ones. this fixes the floating problem but resilts in smaller player colision boxes (harder to target). to solve this we must get a check for sitting on static objects - if it is the case a players colision will become smaller to fit in the bench/chair he wants to sit on.

     

    does anyone have an idea where to start? :)

  4. It's not an error it's coded like that. onKill section.

                if (giveItemRandomly(qs.getPlayer(), npc, item.getId(), 1, item.getCount(), item.getChance(), true))
                {
                    qs.setCond(qs.getCond() + 1, true);
                }

    I don't have quest states, so I can't help you, but I guess the author wrote it as if you're cond 1, you jump cond 2, then cond 3. After cond 3 it stops to gives you, so if cond 4 is supposed to be ok, do a < 5 instead of < 4.

    Thanks for the hint. This fixed it:

    public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
    	{
    		final QuestState qs = getRandomPartyMemberState(killer, -1, 3, npc);
    		if ((qs != null) && (qs.getCond() < 4))
    		{
    			final ItemChanceHolder item = MONSTER_CHANCES.get(npc.getId());
    			if (giveItemRandomly(qs.getPlayer(), npc, item.getId(), 1, item.getCount(), item.getChance(), true))
    			{
    				qs.setCond(1, true);
    				
    				if ((getQuestItemsCount(killer, ANTIDOTE) >= 2) && (getQuestItemsCount(killer, RITRON_FRUIT) >= 4) && (getQuestItemsCount(killer, MOON_FLOWER) >= 20) && (getQuestItemsCount(killer, LEECH_FLUIDS) >= 10))
    				{
    					qs.setCond(qs.getCond() + 1, true);
    				}
    			}
    		}
    		return super.onKill(npc, killer, isSummon);
    	}
    

    Thanks everyone  :))

  5. cos im a person that dont likes to leech here are two quest fixes for other quests (latest version of lj2 h5 server)

     

    - Brigands Sweep: Wrong HTML entries replaced with the correct ones so that the quest npc now has his texts

    - Into the Dark Elven Forest: Wrong Quest End HTML Pointer removed and replaced with the correct one. You can complete this quest now.

     

    Download

  6. Hello Cheaters :)

     

    I have one problem with the following quest. Once you start this quest you have to collect 4 different questitems. The error occurs when getting one specific quest item (RITRON_FRUIT) first. so if you kill the dire wolves forst to get all of their questitems (4 pieces actually - RITRON_FRUIT) the quest jumps forward and you cannot get all the other remaining questitems in order to complete this quest. the quest gets stuck and you wont be able to complete it.

     

    on the other hand if you collect all other items first and the one of the dire wolf at last....everything is fine.

     

    can someone help me to solve this problem. i cant see the error ^^

    /*
     * Copyright (C) 2004-2014 L2J DataPack
     * 
     * This file is part of L2J DataPack.
     * 
     * L2J DataPack is free software: you can redistribute it and/or modify
     * it under the terms of the GNU General Public License as published by
     * the Free Software Foundation, either version 3 of the License, or
     * (at your option) any later version.
     * 
     * L2J DataPack is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
     * General Public License for more details.
     * 
     * You should have received a copy of the GNU General Public License
     * along with this program. If not, see <http://www.gnu.org/licenses/>.
     */
    package quests.Q00380_BringOutTheFlavorOfIngredients;
    
    import java.util.HashMap;
    import java.util.Map;
    
    import com.l2jserver.gameserver.model.actor.L2Npc;
    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    import com.l2jserver.gameserver.model.holders.ItemChanceHolder;
    import com.l2jserver.gameserver.model.quest.Quest;
    import com.l2jserver.gameserver.model.quest.QuestState;
    import com.l2jserver.gameserver.model.quest.State;
    
    /**
     * Bring Out the Flavor of Ingredients! (380)
     * @author Pandragon
     */
    public final class Q00380_BringOutTheFlavorOfIngredients extends Quest
    {
    	// NPC
    	private static final int ROLLAND = 30069;
    	// Items
    	private static final int ANTIDOTE = 1831;
    	private static final int RITRON_FRUIT = 5895;
    	private static final int MOON_FLOWER = 5896;
    	private static final int LEECH_FLUIDS = 5897;
    	// Monsters
    	private static final Map<Integer, ItemChanceHolder> MONSTER_CHANCES = new HashMap<>();
    	{
    		MONSTER_CHANCES.put(20205, new ItemChanceHolder(RITRON_FRUIT, 0.1, 4)); // Dire Wolf
    		MONSTER_CHANCES.put(20206, new ItemChanceHolder(MOON_FLOWER, 0.5, 20)); // Kadif Werewolf
    		MONSTER_CHANCES.put(20225, new ItemChanceHolder(LEECH_FLUIDS, 0.5, 10)); // Giant Mist Leech
    	}
    	// Rewards
    	private static final int RITRON_RECIPE = 5959;
    	private static final int RITRON_DESSERT = 5960;
    	// Misc
    	private static final int MIN_LVL = 24;
    	
    	public Q00380_BringOutTheFlavorOfIngredients()
    	{
    		super(380, Q00380_BringOutTheFlavorOfIngredients.class.getSimpleName(), "Bring Out the Flavor of Ingredients!");
    		addStartNpc(ROLLAND);
    		addTalkId(ROLLAND);
    		addKillId(MONSTER_CHANCES.keySet());
    		registerQuestItems(RITRON_FRUIT, MOON_FLOWER, LEECH_FLUIDS);
    	}
    	
    	@Override
    	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
    	{
    		final QuestState qs = getQuestState(player, false);
    		String htmltext = null;
    		if (qs != null)
    		{
    			switch (event)
    			{
    				case "30069-03.htm":
    				case "30069-04.htm":
    				case "30069-06.html":
    				{
    					htmltext = event;
    					break;
    				}
    				case "30069-05.htm":
    				{
    					if (qs.isCreated())
    					{
    						qs.startQuest();
    						htmltext = event;
    					}
    					break;
    				}
    				case "30069-13.html":
    				{
    					if (qs.isCond(9))
    					{
    						rewardItems(player, RITRON_RECIPE, 1);
    						qs.exitQuest(true, true);
    						htmltext = event;
    					}
    					break;
    				}
    			}
    		}
    		return htmltext;
    	}
    	
    	@Override
    	public String onTalk(L2Npc npc, L2PcInstance talker)
    	{
    		final QuestState qs = getQuestState(talker, true);
    		String htmltext = getNoQuestMsg(talker);
    		switch (qs.getState())
    		{
    			case State.CREATED:
    			{
    				htmltext = (talker.getLevel() >= MIN_LVL) ? "30069-02.htm" : "30069-01.htm";
    				break;
    			}
    			case State.STARTED:
    			{
    				switch (qs.getCond())
    				{
    					case 1:
    					case 2:
    					case 3:
    					case 4:
    					{
    						if ((getQuestItemsCount(talker, ANTIDOTE) >= 2) && (getQuestItemsCount(talker, RITRON_FRUIT) >= 4) && (getQuestItemsCount(talker, MOON_FLOWER) >= 20) && (getQuestItemsCount(talker, LEECH_FLUIDS) >= 10))
    						{
    							takeItems(talker, ANTIDOTE, 2);
    							takeItems(talker, -1, RITRON_FRUIT, MOON_FLOWER, LEECH_FLUIDS);
    							qs.setCond(5, true);
    							htmltext = "30069-08.html";
    						}
    						else
    						{
    							htmltext = "30069-07.html";
    						}
    						break;
    					}
    					case 5:
    					{
    						qs.setCond(6, true);
    						htmltext = "30069-09.html";
    						break;
    					}
    					case 6:
    					{
    						qs.setCond(7, true);
    						htmltext = "30069-10.html";
    						break;
    					}
    					case 7:
    					{
    						qs.setCond(8, true);
    						htmltext = "30069-11.html";
    						break;
    					}
    					case 8:
    					{
    						rewardItems(talker, RITRON_DESSERT, 1);
    						if (getRandom(100) < 56)
    						{
    							htmltext = "30069-15.html";
    							qs.exitQuest(true, true);
    						}
    						else
    						{
    							qs.setCond(9, true);
    							htmltext = "30069-12.html";
    						}
    						break;
    					}
    					case 9:
    					{
    						htmltext = "30069-12.html";
    						break;
    					}
    				}
    				break;
    			}
    			case State.COMPLETED:
    			{
    				htmltext = getAlreadyCompletedMsg(talker);
    				break;
    			}
    		}
    		return htmltext;
    	}
    	
    	@Override
    	public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
    	{
    		final QuestState qs = getRandomPartyMemberState(killer, -1, 3, npc);
    		if ((qs != null) && (qs.getCond() < 4))
    		{
    			final ItemChanceHolder item = MONSTER_CHANCES.get(npc.getId());
    			if (giveItemRandomly(qs.getPlayer(), npc, item.getId(), 1, item.getCount(), item.getChance(), true))
    			{
    				qs.setCond(qs.getCond() + 1, true);
    			}
    		}
    		return super.onKill(npc, killer, isSummon);
    	}
    }
    
    
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