Jump to content

N0K3

Members
  • Posts

    41
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

About N0K3

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

N0K3's Achievements

Newbie

Newbie (1/16)

0

Reputation

  1. I would like to know why the free hate, I just want a file, the fact that you say or really know more than I do not mean anything, the topic is simply a purchase, is not a topic to discuss who knows more or who has a file , I am here with more respect, the fact that if I am Brazilian does not diminish me or this would be xenophobia? To those who are interested to take the topic seriously thank you.
  2. The goal of the topic is very clear friend, "SmartGuard 2015/2016 with dsetup.u" I paid for anyone selling me the smartguard running in these versions with the dsetup compiler where I can add the ip of my server for me to use. Obs: Maybe it's a little out of context because I'm using google translate.
  3. The old thing I have what I want is someone who takes the ip from the other person and gives me the dsetup compiler so I can tie it to my ip.
  4. I understand what you mean, however, we are talking about old codes, old codes are missing like any code that is updated daily and this may have a flaw that allows you not to be forced to update and stay in the same version forever.
  5. It has a lot of Brazilian server using this same version of SmartGuard only with changes in dsetup.dll and dsetup.u. This version: https://imgur.com/a/Ii22QT8 Since the original version is already in 3.0 One observation, servers that have not been online for years have this active protection still for ip, and any server practically that neither capacity to protect itself with mods and etc has that same protection directed towards their ip, servers that open and close in 4 or 5 days. So it is impossible that they are paying for a version of SmartGuard that does not update, that is never without key and that never changes. Dsetup.dll e dsetup.u 2017 and still work. https://imgur.com/a/0Djbidg I'm just behind this version.
  6. I'm looking for the outdated version 2015/2016 SmartGuard that all Brazilian servers are using, if you send me private message with the price, grateful.
  7. It worked, it was really just saving the .dds without the map, thank you very much for the help.
  8. Good night friends, I'm having a recent problem when trying to add UTX Logo to any NPC, the problem is every time I add the UTX in the npc gatekeeper for example from the // reload html and I see the UTX it's all blurry or blurry as you can see in the link the front -> https://imgur.com/a/BlWcn53 , I follow step by step do the PNG of the logo in photoshop, saved in .DDS I open the unreal engine import the dds and saved in utx and cryptograph it and put in the folder systexture and change the html from npc, and even then it stays the way you saw the link, can anyone help? Generate for Google Translate
  9. Hello friends, as always I come to doubt that I really could not find a solution and always someone here from the forum helps me, I would like to leave my gratitude here. Today I'm trying to cause elfocrash mod fakesplayers to start at a specified amount in a specified location by an .ini file, however, I've been having problems since I'm surrounding this code below and not how to make it work when I start server much less put amount to spawn, see below the code in which spawna the fakes. # AdminFakePlayers.java# if (command.startsWith("admin_fakepvp")) { FakePlayer fakePlayer = FakePlayerManager.spawnPlayer(activeChar.getX(), activeChar.getY(), activeChar.getZ()); fakePlayer.assignDefaultAI(); if (command.contains(" ")) { String arg = command.split(" ")[1]; if (arg.equalsIgnoreCase("htm")) showFakeDashboard(activeChar); } return true; } # FakePlayerManager.java # public static FakePlayer spawnPlayer(int x, int y, int z) { final L2GameClient client = new L2GameClient(null); client.setDetached(true); final FakePlayer activeChar = FakeHelpers.createRandomFakePlayer(); activeChar.setClient(client); client.setActiveChar(activeChar); activeChar.setOnlineStatus(true, false); client.setState(L2GameClient.GameClientState.IN_GAME); client.setAccountName(activeChar.getAccountName()); World.getInstance().addPlayer(activeChar); if (Config.PLAYER_SPAWN_PROTECTION > 0) { activeChar.setSpawnProtection(true); } activeChar.getAppearance().setNameColor(Integer.decode("0x" + getNameColor())); activeChar.getAppearance().setTitleColor(Integer.decode("0x" + getTitleColor())); if (Config.FAKE_TITLE_PHANTOM_ATK) { if (Rnd.get(100) < Config.FAKE_CHANCE_TITLE) { activeChar.setTitle(getTitle()); } else { activeChar.setTitle(""); } } activeChar.addSkill(SkillTable.getInstance().getInfo(9901, 1), true); activeChar.spawnMe(55269,85153,-3587); activeChar.onPlayerEnter(); if (!activeChar.isGM() && (!activeChar.isInSiege() || (activeChar.getSiegeState() < 2)) && activeChar.isInsideZone(ZoneId.SIEGE)) { activeChar.teleToLocation(MapRegionTable.TeleportType.TOWN); } activeChar.heal(); return activeChar; } I imagine I should create a public void spawnfake (); Somewhere make a code using some of these spawn codes, put some amount of it and use that spawnfake (); no gameserver.java to start, but I made a few attempts and failed, if anyone can help I'll be grateful. Translated by google translate
  10. Hello friends, I'm converting a code made in IXMLReader to XMLDocument because my entire source uses XMLDocument, I'm halfway through but I'm getting error with forEach and I would like to ask for help from you friends, I'll put the code without any changes of mine and with change Anyone who can help is grateful. No change: package net.sf.l2j.gameserver.data.xml; import java.nio.file.Path; import java.util.ArrayList; import java.util.List; import net.sf.l2j.commons.data.xml.IXmlReader; import net.sf.l2j.gameserver.model.event.BossEvent; import net.sf.l2j.gameserver.templates.StatsSet; import org.w3c.dom.Document; import org.w3c.dom.NamedNodeMap; /** * @author StinkyMadness */ public class BossEventData implements IXmlReader { private static final List<StatsSet> data = new ArrayList<>(); protected BossEventData() { load(); } @Override public void load() { parseFile("./data/xml/BossEvent.xml"); } @Override public void parseDocument(Document doc, Path path) { forEach(doc, "list", listNode -> forEach(listNode, "Boss", bossNode -> { final StatsSet set = parseAttributes(bossNode); forEach(bossNode, "announce", messageNode -> set.set("announceOnSpawn", parseString(messageNode.getAttributes(), "onSpawn"))); forEach(bossNode, "spawnLoc", positionNode -> { final NamedNodeMap attrs = positionNode.getAttributes(); set.set("posX", parseInteger(attrs, "x")); set.set("posY", parseInteger(attrs, "y")); set.set("posZ", parseInteger(attrs, "z")); }); forEach(bossNode, "despawn", messageNode -> set.set("despawnTime", parseInteger(messageNode.getAttributes(), "after"))); forEach(bossNode, "scheduleSpawnTime", spawnTimeNode -> set.set("spawnDateData", parseString(spawnTimeNode.getAttributes(), "val"))); data.add(set); })); data.forEach(BossEvent::new); } public static BossEventData getInstance() { return SingletonHolder.INSTANCE; } private static class SingletonHolder { protected static final BossEventData INSTANCE = new BossEventData(); } } With change: package net.sf.l2j.gameserver.data.xml; import java.io.File; import java.nio.file.Path; import java.util.ArrayList; import java.util.List; import net.sf.l2j.commons.data.xml.XMLDocument; import net.sf.l2j.gameserver.events.BossEvent; import net.sf.l2j.gameserver.templates.StatsSet; import org.w3c.dom.Document; import org.w3c.dom.NamedNodeMap; /** * @author StinkyMadness */ public class BossEventData extends XMLDocument { private static final List<StatsSet> data = new ArrayList<>(); protected BossEventData() { load(); } @Override public void load() { loadDocument("./data/xml/BossEvent.xml"); } public void parseDocument(Document doc, Path path) { forEach(doc, "list", listNode -> forEach(listNode, "Boss", bossNode -> { final StatsSet set = parseAttributes(bossNode); forEach(bossNode, "announce", messageNode -> set.set("announceOnSpawn", parseString(messageNode.getAttributes(), "onSpawn"))); forEach(bossNode, "spawnLoc", positionNode -> { final NamedNodeMap attrs = positionNode.getAttributes(); set.set("posX", parseInteger(attrs, "x")); set.set("posY", parseInteger(attrs, "y")); set.set("posZ", parseInteger(attrs, "z")); }); forEach(bossNode, "despawn", messageNode -> set.set("despawnTime", parseInteger(messageNode.getAttributes(), "after"))); forEach(bossNode, "scheduleSpawnTime", spawnTimeNode -> set.set("spawnDateData", parseString(spawnTimeNode.getAttributes(), "val"))); data.add(set); })); data.forEach(BossEvent::new); } public static BossEventData getInstance() { return SingletonHolder.INSTANCE; } private static class SingletonHolder { protected static final BossEventData INSTANCE = new BossEventData(); } /* (non-Javadoc) * @see net.sf.l2j.commons.data.xml.XMLDocument#parseDocument(org.w3c.dom.Document, java.io.File) */ @Override protected void parseDocument(Document doc, File f) { // TODO Auto-generated method stub } } Errors after change: [javac] Compiling 1858 source files to C:\workspace\L2jMega_gameserver2\build\classes [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:37: error: cannot find symbol [javac] forEach(doc, "list", listNode -> forEach(listNode, "Boss", bossNode -> [javac] ^ [javac] symbol: method forEach(Document,String,(listNode)[...]); })) [javac] location: class BossEventData [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:44: error: cannot find symbol [javac] set.set("posX", parseInteger(attrs, "x")); [javac] ^ [javac] symbol: method parseInteger(NamedNodeMap,String) [javac] location: class BossEventData [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:45: error: cannot find symbol [javac] set.set("posY", parseInteger(attrs, "y")); [javac] ^ [javac] symbol: method parseInteger(NamedNodeMap,String) [javac] location: class BossEventData [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:46: error: cannot find symbol [javac] set.set("posZ", parseInteger(attrs, "z")); [javac] ^ [javac] symbol: method parseInteger(NamedNodeMap,String) [javac] location: class BossEventData [javac] 4 errors
  11. Hello again stinky, I'm trying to get your mod from acis 377 to 375 and I'm trying to make it difficult to read in XML, since your mod was done with IXMLReader and my source used XMLDocument, because of that I can not compile, I was looking for forms of convert the code to XMLDocument and would like to know if there are options to help me. This document was not found. "The XMLDocument type can not be a superinterface of BossEventData; a superinterface must be an interface". Translated by google translate. [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:18: error: cannot find symbol [javac] public class BossEventData implements IXmlReader [javac] ^ [javac] symbol: class IXmlReader [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:27: error: method does not override or implement a method from a supertype [javac] @Override [javac] ^ [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:30: error: cannot find symbol [javac] parseFile("./data/xml/BossEvent.xml"); [javac] ^ [javac] symbol: method parseFile(String) [javac] location: class BossEventData [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:33: error: method does not override or implement a method from a supertype [javac] @Override [javac] ^ [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:37: error: cannot find symbol [javac] forEach(doc, "list", listNode -> forEach(listNode, "Boss", bossNode -> [javac] ^ [javac] symbol: method forEach(Document,String,(listNode)[...]); })) [javac] location: class BossEventData [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:44: error: cannot find symbol [javac] set.set("posX", parseInteger(attrs, "x")); [javac] ^ [javac] symbol: method parseInteger(NamedNodeMap,String) [javac] location: class BossEventData [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:45: error: cannot find symbol [javac] set.set("posY", parseInteger(attrs, "y")); [javac] ^ [javac] symbol: method parseInteger(NamedNodeMap,String) [javac] location: class BossEventData [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:46: error: cannot find symbol [javac] set.set("posZ", parseInteger(attrs, "z")); [javac] ^ [javac] symbol: method parseInteger(NamedNodeMap,String) [javac] location: class BossEventData [javac] 8 errors
  12. What's puzzling me is that things seem to be all right there. RandomZone.xml in the zone folder and inside it contains this, just like your example. <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="Cuboid" minZ="-3752" maxZ="-352"><!-- gludin_pvp --> <stat name="id" val="1" /> <stat name="name" val="Gludin Arena" /> <stat name="time" val="30" /><!-- time in seconds --> <stat name="locs" val="-88339,141802,-3649;-87894,142231,-3649" /> <node X="-88411" Y="141732" /> <node X="-87429" Y="142708" /> </zone> <zone shape="Cuboid" minZ="-3850" maxZ="-350"><!-- giran_pvp_battle --> <stat name="id" val="2" /> <stat name="name" val="Giran Arena" /> <stat name="time" val="30" /><!-- time in seconds --> <stat name="locs" val="73306,142440,-3775;72646,142403,-3775" /> <node X="72493" Y="142263" /> <node X="73493" Y="143261" /> </zone> </list>
  13. Hi stinky, I really liked this change, however, by adding I'm getting this nullpointer. Could you give me some help on? https://imgur.com/FSe7h5y
×
×
  • Create New...