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Posts posted by xbarel
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Ευχαριστώ , τελικά δουλεύει με αυτό :
for (Skill oldskills : player.getAllSkills())
{
if ((oldskills).equals(newskill))
{
player.sendMessage("::Skills Manager:: Oups, you have: " + newskill); -
Thnks
- 2
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Thanks for share
- 1
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Πως μπορώ να βάλω μια if ώστε μετά τον έλεγχο που κάνει στο inventory να κάνει και έλεγχο εάν ο player έχει αγοράσει το skill ?
server h5
if (event.startsWith("regalarSkillsFighter1"))
{
StringTokenizer st = new StringTokenizer(event, " ");
st.nextToken(); // regalarSkills
try
{
if (player.getInventory().getItemByItemId(ITEMD_ID).getCount() < ITEM_COUNT)
{
player.sendMessage("You don't have enough items! I need" + " " + ITEM_COUNT +" " + ITEM_NAME + " Per Skill");
}
else
{
player.addSkill(SKILLSFIGHTER1.get(Integer.parseInt(st.nextToken())).getSkill(), true);
player.destroyItemByItemId("consume", ITEMD_ID, ITEM_COUNT, player, true);
player.broadcastStatusUpdate();
player.broadcastUserInfo();
player.sendPacket(new UserInfo(player));
player.sendPacket(new ExBrExtraUserInfo(player));
player.sendMessage("Page1: You have learned a new Fighter skill!");
return GenerateHtmlRegalosFighter1(player);
}
}
Vote Reminder
in Server Shares & Files [L2J]
Posted
Thanks !!