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k1n1n0

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Everything posted by k1n1n0

  1. With that: hInGame you can see ONLY the HP (not MP) in game for players and mobs. I hope that helps :D
  2. Anyway ... thank you :-) And btw I didnt mean to offend you with my P.S. about fake images... Take care
  3. LOL ... I dont wanna be a part of R.C.C (Russian Cheaters Community) but a little help to the right direction would be enough... I want to find it my self and I dont have anything with Russians (on of my best friend is from Russia). P.S. I can make a fake image in Photoshop in about 10 mins. Is yours a fake? I am a little bit sceptic here...
  4. Wow!! And I dont mean WorldOfWarcraft [-X ... :lol: How did you do it?? Any more info please??
  5. Thank you very much for the info (and the quick reply) !! I will keep you informed with anything usefull I will find.
  6. I was ...playing around with Lineage2 (connected to a server) and TSearch ( Download link here ) a similar program to ArtMoney and I found some intresting (at least) results. But let me explain to you in more depth. I keep finding the SAME ALLWAYS address in memory where client stores info. If you open inventory it holds the ammount of adena you have. If you buy or sell something it holds the ammount of the item you buy or sell etc etc. There are also 2 memory addresses that the client stores the amount of adena you currently have but these addresses are dynamicaly changing (close and reopen inventory and addresses are wrong) but they are uselless anyway because the ammount of adena you currently own is server side work. I have changed them and my client sows the number I changed (from 500 to 5.000.000 :D ) but if you try to buy/sell/drop the number restores to the correct ammount! I have also found a memory address that it is NOT changing and it is the address that holds the number of items when you buy or sell stuff that is stackable. (If you try to buy ss a small dialog box opens and you enter the number of ss you want to buy. That number is in the memory address I am talking about). I can change all of my stats like patk pdef etc but the change is ONLY client side, when I hit a monster they all change back to ...normal. I have saved tables (the format TSearch uses) and I can explain to anyone how can be done upon request. Please keep in mind that everything is done sever-side, client accepts data and sends requests to the server. This is my conclusion after using TSearch. Don't start flamming: "It doesnt work!!" :roll: But it would be really intresting to see if there is a way to use memory tweeking client-side. Moderators please read I dont want to flood the forum with pictures or endless text. If you think (Maxtor diavazeis? :) ) it is usefull I will do it ...but only with your permission. Thank you in advance! P.S TSearch is freeware! And it has some ...cool fucntions! Internal HexEditor - DMA (Dynamic Memory Allocation) workaround and more... Btw DMA is the thing I am currently working because L2 client changes the memory addresses dynamicaly... P.S-2- Forgive my bad English (it is not my native language)
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