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Posts posted by Salty Mike
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16 hours ago, Kara said:
Keep giving such advice so we have another fail server with Mythras shared sources.
Smart one.
Your reply has nothing to do with the topic, so it is basically a SPAM message.
Do you happen to play on such servers? (I would bet that you don't).
Either way, I'll take that opportunity to respond -
The creator of the topic did not state what source he/she was using, but implied that they already HAD one that they were happy with.
"I might need in the future an event engine" - Hustman.
So I wonder where does this frustration comes from... I could only assume that you want to con the guy to pay you XX amount of money for something that you didn't create yourself.
DISCLAIMER: I am NOT selling anything, so I have nothing to gain from all of this! -
It would cost you absolutely nothing, since you can rummage a free-shared server pack. (as long as we are talking about Java-based server, and not OFF).
There also was a share of Tournament v2.0 a few months ago, which is basically 1v1, 2v2, 3v3, 5v5, 9v9, something like that, which can be used as basis and just make the teams bigger. -
18 hours ago, keltalas21 said:
Hi!
I'm looking for a H5 interface that can active auto-macro or auto-asssist that can bypass SmartGuard protection.
Thanks!
What do you mean to bypass SmartGuard? I've always thought that protections are two-sided (one part is on the server and another on the client). And as such, the server sends a request to the client and if the client does not respond in the correct way, the protection cuts the connection.
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You would need to create a new Server->Client packet. I know that you can send bypasses from the client to the server without the need of creating a new client->server packet, but I am yet to find a way to do it the other way around.
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It is too complicated. Very hard to achieve. You would need to create new models/textures and edit existing ones. If you only want to make it visible in the inventory, then it is as simple as creating new/custom items and linking them with the existing sets in the server.
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Why would you send him to pay for something that literally takes 2 minutes to write/debug/fix?
The error message shows it very clearly - your Experience XML file returns a NULL pointer exception. This could mean one of several things:
- your syntaxis is wrong;
- you have added higher MAX level in the config than you have specified in terms of EXP requirement in the Experience XML file;
- you have the same EXP requirement for 2 or more levels.
Solution:
Go through your EXP table (xml file) and make sure that the EXP requirement values for each additional (customly added) level are not only different but also that the next one is greater than the previous one.
VERY IMPORTANT!!!
ALSO, make sure that if your MAX level in the config is 85, you have also added EXP requirement for level 86 as well, because it is required in order to calculate the EXP from level 85 at 0% to level 85 at 100%.
Example - If the required EXP for level 81 is 1,000 EXP, then the required EXP for level 82 must be greater than 1,000.
And if your MAX level is 83, with required EXP lets say 4,000, then you must also add EXP for level 84 at value greater than 4,000.
DISCLAIMER: the EXP requirements are usually listed as MAX values, meaning the level will be changed only when the player's total EXP (gained from level 1 until the level they currently are) reaches the listed/required amount of EXP. -
You can:
-Get yourself any decent H5 server.
-Go to the Chromatic Highlands where the water spirits are and fight them for a bit. They apply a camera effect debuff.
-Take the ID of the debuff and go through the skill code to figure it out. -
Well, I did try sending an empty primitive but the client still suffered from an FPS drop. I'll try sending a point at predetermined coordinates next.
Any idea how to make it so that the circle moves with the character without clearing the existing lines and sending them all over again at different coordinates?
Like, is there a way to basically link the said packet to player's coordinates so that no matter where the character goes, the circle goes with it and the char is always in the middle of the circle (from top-down perspective).
I realise this might be a silly question but I'm still new to this kind of stuff, so... here we go.
What would happen if I simply send another packet with the same name but with different coordinates without clearing the lines of the previous one? Would the old one be replaced?
//debug_center: the assigned name of the packet //clearDebugPackets: clears all lines and points associated with the packet and sends an empty packet with the same name //reset(): clears the cached packet server side; debug_center = activeChar.getDebugPacket("center"); debug_center.reset(); activeChar.clearDebugPackets(debug_center);
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Long story short, I've written a function that displays a circle around the character when certain conditions are met. However, I can't seem to find a way to make it so that the circle in question is dynamic, or in other words to make it move around with the character. (No matter what I tried, the result was always the same - heavy FPS drop in the client after 15-20 seconds).
Is there a way to update the circle in real time (as the character moves) and if so, how?
I'm looking for a solution that does not involve client modifications. Any ideas, tips, and tricks are more than welcome. -
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On 11/10/2021 at 3:12 PM, sidius said:
Another issue I encountered was a crash in the item sales window.
This issue is resolved by changing the ShopWnd.uc file and compiling the interface.u again.
I'm releasing the fixed ShopWnd.uc file.>>ShopWnd.uc:
https://drive.google.com/file/d/1GcAujY8B7okFvrAqOPEFfcZ-KwPEr7do/view?usp=sharing
Another problem I'm checking is a screen flicker that happens randomly if anyone can test it please confirm the problem and together we can try to solve it.
Could you confirm that the screen-flickering continues to happen even if you have the auto-cache cleaner turned off?
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On what source, if you don't mind me asking? FandC, Sunrise, Scripts, something else?
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You can move the %stats% (such as %name%, %ip%, %clan%) from the BBSTOP section to BBSSERVICES by copy/pasting this part:
html.replace("%name%", replacement);
html.replace("%clan%", replacement);
return html; -
Don't bother. His files had already been cracked and shared, following an arbitration process on a prominent Russian game-development forum involving the topic that you've linked.
I hope posting the LINK here does not get me in trouble, but in case it does - go to mmo-info and search "iPerfect".
It appears to me as if the person in question has developed a linking for shady business practices, if you can call them that.
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The file is missing.
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On 10/18/2021 at 8:16 PM, sidius said:
How does it make the tutorial box appear on the client screen when the character reaches the level to change classes? It should probably be in some x y position of the screen outside the visible coordinates.
The image above is from the previous version Interface Essence 0.62.
In the current version, Interface Essence 0.636fix2, this tutorial box no longer appears.
If you can help.Hugs.
sorted out!
Sorted out how?
Why do you think you are entitled to any help, if you won't even share how a problem that other may have had been resolved?! People sometimes blow my mind..- 1
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In that case, the next best thing would be to take an interface with such a functionality and adapt it to the interface of your liking.
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3 hours ago, thepsolartek said:
thanks elfo. one last question did your code have an option to stop the autofarm ?
Not elfo here, but his code has 3 options/voiced commands - FARMON, FARMOFF, and one that combines the two named only FARM.
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There is a guide on another forum, albeit in Russian. Google Translate works well enough to grasp the general idea. DM me on Discord for a link. SeaL#2852
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14 minutes ago, HyperBlown said:
We should create a system, where you can only download certain stuff if you share something else.
And it will quickly become a section full of spam. Instead, people should get a status/role update when they regularly upload assets that are missing on the forum.
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Thank you very much! Probably the best custom H5 map out there, imo!
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2 hours ago, deMEV said:
maybe some functions not supported, i will check later.
updated, try it: https://workupload.com/file/k83m4Q3V8zS
Works like a charm now! Thanks!- 1
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There is an issue with the character selection screen. And when you relog, you dont see the background but only black screen.
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On 9/17/2021 at 5:56 PM, MonokiniSix said:
Sure, that's what I'm doing but where would the problem lie? I would like to fix it because it not only gives this black section but also does not always work. Sometimes I have to drag it 5 times in a row for it to take effect.
On a follow-up note, related to the request of MXC user a couple of posts before mine,
- Would it be possible to make it so that players can toggle automatic use of spells on the shortcut bar, similarly to how Macro Loop works but without the restriction of having only 1 active LOOPed item at a time.
- Would it be possible to replace the ITEMs tab with a tab for autopotion and auto-soulshots?
Regarding both of the above, would it be possible to take them from a newer chronicle? They are present on Salvation 140p (the freely-distributed XDAT and *.U editing tools work for up to this client protocol version). The macro loop is again limited to one at a time but is triggered on the shortcut bar, so the macro window is not needed.
Lineage 2 Ultimate Client Collection
in Client Development Discussion
Posted
The password are listed under the spoiler tag at the end of the first post.
I think this one of these corresponds to Hellbound:
CT10: FCITN1N0_kf
CT15: FCITN1N5_khf