It's me again. :P
Thanks to someone who digs old topics, I found a video and I solved my problem, I created my own .utx file, but I have another problem now. I drag my .utx file to L2Decrypt to crypt it. I save it with the algorithm 121, I delete the .crypt.utx and I drag it in my SysTexTureS folder.
For example I've edited Arcana Mace and I've added it in my xXx.utx file, that I created using UnrealEd. I go to weapongrp lines and I edit the Arcana Mace from LineageWeapons.arcana_mace_t00_wp, I make it xXx.arcana_mace_t00_wp. [Where xXx my .utx file]
When I login to the game it shows this Critical Error:
2008.7.20 10:55:03
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 3194 MHz with 1534MB RAM
Video : RADEON 9550 (6614)
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1549556816 FArray <- FArray::Realloc <- -1953789046*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.SkeletalMesh xXx.arcana_mace_m00_wp NULL) <- IsLoadedResource <- User::SetPawnResource <- NCPawnSelectWnd::AddPawn <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop
What should I do?