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Elfo

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Everything posted by Elfo

  1. You could add the isAutoFarming check in the actions related packets and return. However, in case the autofarming gets stuck because of getodata or targeting I think it is a good idea to not block user actions while farming.
  2. This is a very valid point, and it's true. It makes sense for people who buy this to leave feedback. It's quite a sensitive feature and I respect that. No tell me this. What does a cool event engine or a nice animation worth when there is no one to play with? :) Have a nice day and thanks for the bumps
  3. I don't know about that. My metrics and my clients have a completely different story to tell, but thanks for the input.
  4. Hello From time to time I like to pick one of the things that are being sold but are really easy to code and I like to code them real quick and share them. Today's share is L2Warland's server-side Autofarm feature. How it works You set a few skills on the 10th shortcut skill bar Each section represents a skill type Skill usage is prioritised (Feel free to change the order to whatever works for you) Chance Low life Self skills Attacks You can toggle it or turn it on and of with voice commands .farm, .farmon, .farmoff If HP or MP pots are present they will be used after the configurable thresholds are met They will only target monsters that they can move to in order to attack Players will automatically auto attack if the "Attack" action is on any bar. If not they will only use skills Spoiler classes will spoil and sweeper Self spells will be used if the effect is not present and the cooldown is not reached Self spells will trigger toggle skills I tested just the basics and it looks like it's working fine. If you find any issues please report them. Video preview: Coded for aCis 382 Source code: https://gist.github.com/Elfocrash/2afaa14089dfba2d2199c9d22f06d0d5 Disclaimer: This shares absolutely no code with the Autobots engine Thanks, Elfo
  5. Updates Rewrote the targeting and movement code from scratch to make it more realistic Added randomized delays to make the bots look more natural Bots will now only target targets that they can move to Stuck bots is no impossible unless there are no reachable targets Bots will now aknowledlge their vertical positioning when picking targets so places like Cruma Tower or TOI won't cause bots to get stuck Bots can now trade in towns. You can configure what items the bots are looking for and what they will offer in return. Chat during the interaction is subject to change Rejected offer example: Accepted offer example: A lot more of the default values for the engine are now configurable
  6. This is configurable in the skill preferences. Players can choose to use the conversion skill or mana potions (or both) Updates You can now configure a lot of the default settings for the bots including thinking iteration interval Bots will now upgrade their class if their level allows it Bot will now upgrade their gear automatically and realistically to be appropriate to their class and level
  7. The engine just received a MAJOR update It is no longer just the most advanced fake player engine Since its public release people asked whether it could be extended to support automated farming for players themselves similar to what L2Warland is offering. I am happy to say that from today Autobots is also an Autofarm Engine and allows your players to automate their farming directly from the server without having to resort to bot solutions like Adrenaline. It currently works with commands and it is using the default behaviour per class but it will soon have an interface as well and players will be able to configure their combat preferences in the exact same way that you do it for the bots (image below) Video: Note that this is INCLUDED in your original purchase without having to pay extra. It is a core feature of the engine, free of charge as long as you're in the updates cycle.
  8. Server looks good. Good luck Dimis
  9. You are right on this part. You should be able to point out that he/she is unprofessional. > "Also for some reason he was mad that I was talking with other designers" This is also pretty shitty of him/her. The feedback is purely trading related so I see it more of a "Deal went through, all good" or "Payed and got scammed", so since nobody lost money and no trading happened I don't see why using the feedback feature was necessary.
  10. But you didn't actually pay for anything, which means you are not a customer which means you cannot leave feedback. What part are you not getting? It's like someone saying that they wanna buy my Autobots engine and I go after them because they changed their mind.
  11. Correct, and due to the feedback I got from everyone who purchased it, the price will increase to 200 GBP soon Updates Configurable skill preferences per class Configurable Private Sell Store Configurable Private Buy Store Configurable Private Craft Store Bots will now return to their death area after they respawn in town
  12. No sell buy or craft option. They are secondary features. Chat is currently only manual. After several tests I did with real people trying to detect a bot, Autochat was almost always what made them understand that it was a bot. The gms get notifications when a bot is talked to and they can respond on behalf of the bot but not automated chat. Still something I might add in the future but for now, it will hurt the engine more than it would help it.
  13. Update You can now edit the bot skill usage conditions for certain skills ingame!
  14. There are 3 features that will be implemented in the engine in the future: Personal assistant (where you can invite bots to help you) Autofarm helper (where your character can farm automatically like the bots do) Autobalance (where the enigne will balance class matchups for you) I am focusing on the core engine for now but there are plans of expansion that are coming up.
  15. New feature: Full bot control Movement Chat Skills Action Combat PvP/PK (Ctrl button support)
  16. Pretty sure Zoey is still working on the project, no?
  17. 00s Btw in the grand scheme of the MMO scene, L2 was really never popular in the western world. It was only truly successful in the eastern market. Pretty decent video on the matter even though it focuses on the retail release and not the private server scene.
  18. I mean, they say 5 but it's not really 5. It starts at 5 but they all inflate it significantly. It's impossible for someone with 0 experience on a bespoke server emulator to be able to pick it up and deliver something quickly for 5 bucks.
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