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Posts posted by Sybar
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Thank you again.
I have one question, the effect of a mist or fog is flickering in High Five so fast that it hurts eyes. Could it be removed or slowed down please? Cheers :)
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I'm running a small x1 low rate High Five server. Some of my players are arguing that XP formula is incorrect.
They believe that monsters with HP multiplier (skill 4408) should always give more XP when killed. As far as I'm aware HP or any HP multiplier is not taken into account during XP calculation.
It's all about player and mob level and mob's experience multiplier from it's data. Furthermore, higher level mobs may give less XP than lower level ones just because their own experience multiplier is different.
Can anyone clarify this for me please?
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So your plan is to turn maps from older chronicles into Grand Crusade :) Good with me :)
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This is soo good. You make my day each time you post stuff like that. Thank you
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Thanks guys, I'll look into it this afternoon. :)
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AMAZING! So nice. Thank you very much :)
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Can't wait for the High Five version. So awesome! :)
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Hi Guys,
Does anyone know how to change the Vitality Bonus values in client? I've marked in red what I want to change. I use different bonus rates but they're not reflected in the client.
Thank you
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NEW 2016, October 30:
· Instance Manager with pay to remove penalty
· Sell Account System
· Sell Clan System
· Account's recovery system by Email
· Raid Boss Event with anti AFK system
· New GM Panel with Survey System
· Sell Clan System
· Premium system with Hero Status
· Email system from Server
· New Donation Notification System
· New Dressme System with try Option
· Premium system with Hero Status
· HTML Desing for Email
· Move char to another Account System
· Combine Talisman
· Buff Store with Scheme
Remember to visit our website
Skype: vicentesotosalinas
C'mon Bud, I know you did it to impress some, but marketplace is an section run in English.
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The chap is not responding either here or on Skype. Makes me think that after you buy that kind of support, or rather lack off, you could expect.
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No guys, thanks for trying to help but it's not server side. There're no textures etc. for Kamaels and heavy/robe. Same for orcs with dual daggers.
Resolving those issues require client side solution :/
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Hi,
I need a bit of help.
I'm running a small H5 Multi Skill server. I want all races to be purely cosmetic.
Unfortunately there're some client limitations that I need to overcome. For example:
- Kamaels can't use heavy armors; but on my server someone may want to play Kamael race as a fighter in heavy gear
- Orcs are missing dual sword animations
- There're no animtions of crossbow for other races than Kamael
Has anyone have an idea how I could solve above issues?
Thank you :)
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I'm a bit stuck :/ Can someone post the required client side files (animations, etc.)
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Unfortunately you're not responding to Skype messages. You're probably just busy so no worries, but could at least indicate when you'll have more time to talk?
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Nicely made presentation. Good luck with your sales... if the thing is genuine that is :)
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Unfortunately I wouldn't even know where to start... :/
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No worries. Thanks for sharing and your work! :)
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Could you please advise on the below? I'm using High Five
When on lower levels I get an effect of being under water with a 'breath' bar and slower movement. Is that a map issue?
Plus, due to the location this can happen:
Thanks :)
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I guess it would be good to see screenshots of your previous work. I don't think you would consider buying anything without seeing at least how it may look, would you?
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Amazing. Does it come with geodata?
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Can you post a full list of features please?
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Is it possible to use them in H5 client? If yes, could someone advise how to do it please? Thanks
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Nice. Thank you! :)
High Five Experience Formula Issue
in Request Server Development Help [L2J]
Posted
Thanks guys. I'll look for the formula in the pack and see how it looks like. Some of my players insist that mobs with HP multiplier should give more XP.
However mob.level^2 * mob.experience.rate * server rate applies correctly when tested. Perhaps for those mobs with HP multiplier (Skill ID 4408) there should be another element in the equation.
Besides, if "mob.level^2 * mob.experience.rate * server rate" also applies in GOD without HP modifier then has it changed since High Five?
Thanks again :)