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tiguz

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Posts posted by tiguz

  1. Just now, .Elfocrash said:

    What you said there mate is absolutely right. Every bit. I wish people actually used their brain.

     

    You are probably one of those stupid ppl irl who pay for stuff they are not supposed to, just because they think that agreeing with ToS or clicking "I agree" magically turns everything in there a law. Thats how Banks make money, from ppl like you.

    Come one ppl you have got to have any experience with adult life. Its not 2007 anymore!

     

    • Haha 1
  2. 1 minute ago, .Elfocrash said:

    Oh my god you are worse. It actually does yes, how can you be so stupid? You can just google stuff like that.

     

    That doesn't mean they will do it but they can if they want to.

    Bitch please, ur asshole must be jealous of your fingers by now. Ignorance is bliss Mr. Google lawyer.
    Reading all the stuff u wrote above I wont even try to educate you. If it will make you feel better: ok u are right.

     

    ROFL!

  3. 1 hour ago, .Elfocrash said:

    If you violate any of that you essentially can't even defend yourself.

     

    You guys think that just because it is a ToS, everything in there is legal/or can be used in a law suit? Or just because I make a private contract with somebody saying that if the other party break any clause he is supposed to pay me with his kidney? that is the same shit. 
    Clearly nobody here has any knowledge of law. I can make a ToS with WHATEVER I want in it. It doesnt mean it can be used legally just because the other party agreed. ROFL

     

    ToS this, ToS that bla bla bla

     

    You ppl live in caves or what? Have you never had any problem with a Bank for example? Banks are champions in making contracts with illegal clauses, and the moment they are taken to court the whole contract is deemed null. And by illegal clause I dont mean something that even a blind guy could see. There are so many things that can be nullified in court, you ppl have no ideia, not even in a million years.

  4. 21 minutes ago, melron said:

    Its because you are changing only the database and that means your new stats will be applied  only after the server restart.

    In order to change it instantly you have to do some changes where the player stats are stored about olympiad.

    example 

    
    private static final Map<Integer, Integer> _noblesRank = new HashMap<>();

    this map (Olympiad.java) contains infos about players. you should check there if the player is inside and change/add the values

    thx for the reply Melron. but im not sure if I understood what you mean. Can you be more detailed pls?

  5. Hello! I have a custom feature to change a player's base class. So in order to not mess the olympiad, when a player changes his baseclass, a statement is executed to reset his fights/points.

    The db is updated correctly, but back in game, if I restart the char and use /olympiadstat, I still have the old points/fights.

     

    I saw in other servers that this info is updated instantly. 

    How can I do it instantly too?

    atm this is what Im running: 

     

              // Reset olympiad data for this player.

                statement = con.prepareStatement("UPDATE olympiad_nobles SET class_id=?, olympiad_points=?, competitions_done=?, competitions_won=?, competitions_lost=?, competitions_drawn=? WHERE char_Id=?");                        
                statement.setInt(1, player.getClassId().getId());
                statement.setInt(2, 18);
                statement.setInt(3, 0);
                statement.setInt(4, 0);
                statement.setInt(5, 0);
                statement.setInt(6, 0);
                statement.setInt(7, player.getObjectId());
                statement.execute();
                statement.close();

     

    Any help is welcome!

  6. Hello there. I have some doubts about the sieges, and my memory is not helping me.

     

    Acordding to the retail siege videos on youtube, skills can be used on gates/doors during siege, but I would like to know if magical/physical skills can deal Damage to castle Gates/doors.

     

    They can be used, but can a gate actually be destroyed only by a mage pt, for example?

     

  7. Hello guys, I would like to know how can I add the "blinking" or "flashing" effect for a skill. I noticed that in my pack  (acis) some skills doesnt blink.

    For example the heart of paagrio is a buff that lasts 15 seconds and it should blink from 15 to 0 and display a countdown, but none of that is happening.

     

  8. Hey there everybody!
    I would like to get some help with my case since I tried to fix the problem myself numerous times but nothing seems to have any effect, not even with the help of a friend.
    So here is the thing: Melee classes like daggers and tanks cannot hit/use skills on a running target. The attacker will chase/run after the target and when he reaches the minimum distance to hit/use skill, he does nothing, just stops and starts running again in a loop. Very rarely you can hit/ use a skill, VERY rarely.

    For example, you try to kill a Mage with a Dagger> Mage is running from you, you try to backstab but you cant! Even with Dash, I rin to the mage but nothing happens, even from the front! When mage stop running I can use skills/hits.
    I tried to increase attack range in AttackableAI.java:

    	int range = combinedCollision;
    		if (attackTarget.isMoving())
    			range += 15;
    		
    		if (npc.isMoving())
    			range += 15;

    15 is the original value, I tried with 50, 100, but didnt change anything.
    Also,this problem also affects archers in some way, check it, that is not normal:


     

  9. I tried something like this:
     

    			else if (newClass.equals(player.getBaseClass()))
    		{
    			player.sendMessage("You already have that Baseclass! Choose a new one.");
    			return false;
    			
    		}	
    			else if (newClass.equals(player.getSubClasses().values()))
    		{
    			player.sendMessage("Delete your Subclass first!");
    			return false;

     

     

    But this is not working. Any help?

  10. 28 minutes ago, Natzugen said:

    I am really happy for you that you know the real admin of es-l2. This is the C4OFF Platform.  Before complaining about my English please look at your language skills. 

    Our server is 90% same as the old es-l2. We are working on it to make it completely same as it was like before.

    I recommend you to come and see before saying that this is L2J

     

    This is really annoying when people talk a full of bullshit without knowing any detailed & correct information about something.

     

    Also this server was made not for a huge online & etc. It was made especially for es-l2 lovers who wish to feel old times & non-stop pvp.

    Then stop lying and advertising it as the real server. You said yourself that it is a copy. U even created an account called O-reo trying to pass as the real owner Matthew (oreo).

  11. On 30/12/2016 at 9:22 PM, SweeTs said:

    Cleaned, a bit.

     

    http://pastebin.com/yWr0cdX9

    Hey

    Can i Get advices on how to install it properly? Tried to make it work folowing he original post but..
    Heres what I did:
    Added the code and compiled w.o errors
    Added the script to script.xml
    created the NPC in npc.xml with same ID as set in core.
    used npc type as "Folk"
    Placed the htmls inside htm/default.

    What did i do wrong or what did I miss? 

  12. On 21/11/2017 at 5:31 PM, Natzugen said:

    This is not a copy. For more information just contact Administration on main web page. 

    Actually i know the real owner of the old eternal sin l2 and hes american. You guys cant even talk english lol. Also the real web domain es-l2.com is not active. This is java, ES was l2off.

  13. 17 minutes ago, BloodRav3N said:

    add this onEnter : 

     

    
                if (character instanceof L2PcInstance)
                {         
            			// Set pvp flag
            			if (((L2PcInstance) character).getPvpFlag() == 0)
            			{
            				((L2PcInstance) character).updatePvPFlag(1);
            			}
            			if (((L2PcInstance) character).getPvpFlag() != 0)
            			{
            				((L2PcInstance) character).stopPvPFlag();
            				((L2PcInstance) character).updatePvPFlag(1);
            			}
                }

    Works for me :)

    Worked like a charm! Thank you for putting an end to this =P Really!

  14. 1 hour ago, BloodRav3N said:
    
    		+import com.l2jfrozen.Config;
    
    
    		if (character instanceof L2PcInstance)
    		{
    			((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
    		
    			// Set pvp flag
    			if (((L2PcInstance) character).getPvpFlag() != 0)
    			{
    				((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME);
    				((L2PcInstance) character).startPvPFlag();
    			}
    		}

    I had the same problem yesterday but after some time of trying different stuff, I fixed it :) tell me if that works for you :)

    This works, but it causes a new problem: If the char returns to the flag zone,  already flagged, the flag will disapear inside the zone and will never come back, even if it leaves and enters again.

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