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Rootware

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Posts posted by Rootware

  1. All these issues related with geoengine and movement systems. And never be fixed because L2J developers don't understand how it must work properly. This problem is due to the fact that need to have some basic mathematical knowledge  and knows what client and server it's one whole and ignore some client/server data the big mistake.

     

    No one don't tries perceive an object movement as a vector that has a direction, velocity and acceleration. All developers write a code imagine what an object moves by horisontal surface with constant speed. For this model he can't falling or slide with acceleration on inclined. About validation position it's really magic in L2J. Server side have absolute data and this is uses as true position. And "насрать" what client sends to server. LMAO

     

    Only newbies tries to fing "better" geodata for resolving this issues but geodata related only with elegant final pathways for pathfinding's result (from point A to point B) and correct detecting objects behind an obtacles. That's all.

     

    As @Trancesaid if you need actual geodata for your maps you can hire @deMEVfor this job. If you have some stuck places you can edit this places manually because any builder will produce conflict cells. If you have any other issues just use L2OFF platform. In next 5-8 years L2J don't resolve it.

     

    Have a nice day.

  2. Exists the easy way:

     

    1. Download Eclipse.
    2. Unpack Eclipse in separated folder.
    3. In side this folder make new folder with name "jre".
    4. Download OpenJDK 17 or another version.
    5. Unpack OpenJDK into this folder.
    6. All Java projects what will added into workbench in future will use this Java version as default.

    In profit you can use separated Eclipse version for any Java version and not need to install into the system Java.

  3. Maybe better use retail "fix" and use swimming speed for run/walk mode from PC_paramaters.txt?

     

    moving_speed_begin
    	FFighter={80; 115; 50; 50; 0; 0; 0; 0}
    	MFighter={80; 115; 50; 50; 0; 0; 0; 0}
    	FMagic={78; 120; 50; 50; 0; 0; 0; 0}
    	MMagic={78; 120; 50; 50; 0; 0; 0; 0}
    	FElfFighter={90; 125; 50; 50; 0; 0; 0; 0}
    	MElfFighter={90; 125; 50; 50; 0; 0; 0; 0}
    	FElfMagic={85; 122; 50; 50; 0; 0; 0; 0}
    	MElfMagic={85; 122; 50; 50; 0; 0; 0; 0}
    	FDarkelfFighter={85; 122; 50; 50; 0; 0; 0; 0}
    	MDarkelfFighter={85; 122; 50; 50; 0; 0; 0; 0}
    	FDarkelfMagic={85; 122; 50; 50; 0; 0; 0; 0}
    	MDarkelfMagic={85; 122; 50; 50; 0; 0; 0; 0}
    	FOrcFighter={70; 117; 50; 50; 0; 0; 0; 0}
    	MOrcFighter={70; 117; 50; 50; 0; 0; 0; 0}
    	FShaman={70; 121; 50; 50; 0; 0; 0; 0}
    	MShaman={70; 121; 50; 50; 0; 0; 0; 0}
    	FDwarfFighter={80; 115; 50; 50; 0; 0; 0; 0}
    	MDwarfFighter={80; 115; 50; 50; 0; 0; 0; 0}
    	FKamaelSoldier={87; 122; 50; 50; 0; 0; 0; 0}
    	MKamaelSoldier={87; 122; 50; 50; 0; 0; 0; 0}
    moving_speed_end

     

    where, {ground_walk; ground_run; swim_underwater_walk; swim_underwater_run; fly_walk; fly_run; swim_surface_walk; swim_surface_run}.

     

    Or continue make shitcode on previous shitcode, aka Shitcode Dev?

  4. 2 hours ago, 0flee said:

    If i post something and i don't specify what pack i use, all guys speak with me like i do first post for first time. Now i say, why you don't tell me exactly what i have to check/to do?

     

    You got info where you need to dig. But the major problem not in us. The problem is your "low qualification" for this job.

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