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Everything posted by Jojo_
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Error at Gracia Part2 PreConfig Server+Custom Patch By ZOUMHS
Jojo_ replied to Kouma's question in Request Server Development Help [L2J]
if you got java installed nd that do it always just copy paste the java in the folder of gameserver and login ^^ (i mean by java program files/java/jre/bin/ :)) -
he will probably see it but not cause he will didn't lost is rest of life on computer ! and that site sux cause that all messed up lol to many think for nothing
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[Share] Humbaba (animated)(Gracia Final only)
Jojo_ replied to Jojo_'s topic in Client Development Discussion
i can't rly make a guide cause you need to buy 3ds max (or demo that work ^^) have the knowlegd to do animation , mesh (must hard^^) and need to buy ut2004 for got the unreal engine 3 build ut2004 and i m rly noob in making tutorial i can help if needed that sure but making tutorial O.O i m sorry but too noob for it i think right noob , and many work atm (making many many many npc / mob / weapon from zelda^^) -
I created an account but i can't change my password? or have to use macro :P?
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[Share] Humbaba (animated)(Gracia Final only)
Jojo_ replied to Jojo_'s topic in Client Development Discussion
thanks you ^^ i do my best for this one ^^ -
no only unreal engine , 3ds max not needed for it =) on topic yep i tryed it that rox =)
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the animation need to got the right class and bones so actualy no :P
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[Share] Humbaba (animated)(Gracia Final only)
Jojo_ replied to Jojo_'s topic in Client Development Discussion
i m sorry for you but i did it at the first try and that work , no never mind here your npcgrp.dat (can't send pm too so :P) and in bonus i added the line for ganondorf , have fun =) Npcgrp.dat for Simply =) -
[Share] Humbaba (animated)(Gracia Final only)
Jojo_ replied to Jojo_'s topic in Client Development Discussion
Eng (i will post the tuto below in french so :P) so don't ban or warn for nothin thanks =) FR: EDIT: Pour les nouveau du .dat ce tuto vous explique comment eviter l'erreur en le compilent : Ouvrez NPCGRP.DAT Copier un ligne (N'importe la qu'elle fera l'affaire, moi j'ai pris celle la: ) 17135 LineageMonster.mimic LineageMonsters.mimic1_m00 2 interior_B_t.interior_B_box07 LineageEffectsTextures.cbui24 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 Coller celle ci a la fin de votre fichier NPCGRP.DAT Modifier l'ID en se que vous voulez (tant que sais pas utilise) (J'ai choisi 99998) Donc pour l'instant sa donne cela : 99998 LineageMonster.mimic LineageMonsters.mimic1_m00 2 interior_B_t.interior_B_box07 LineageEffectsTextures.cbui24 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 Maintenant le plus dur a fair : Changer le numbre maximum de texture a 10 (Ou plus mais plus sais haut plus le nombre d'octet pris sera elever :P) Mais ou trouver se numero O.O?!! Just avant la premiere Texture: 99998 CLASS MESH 2 TEXTURE1 TEXTURE2 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 Vous voyez le numero "2"? avant "TEXTURE1" et apres "MESH" ? c'est le numero qui indique le nombre maximum de texture Changer celui ci sur 10 comme ci dessous : 99998 LineageMonster.mimic LineageMonsters.mimic1_m00 10 interior_B_t.interior_B_box07 LineageEffectsTextures.cbui24 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 Voila tout est bon! Sauvegarde le fichier (se qui le ferme) (Tres important!!) Maintenant reouvrire le fichier NPCGRP.DAT Remplacer la derniere ligne (donc celle qu'on a modif) par ma ligne et voila vous pouvez sauvegarder tout est bon si se tuto a bien ete suivi =) Bonne chance Si vous avez un probleme envoyez moi votre NPCGRP.DAT par "MP" et je le ferais pour vous. (Je fait cela que pour le client Gracia Final les autre fichier d'autre cronicle sont rejeter =)) -
rly nice share ;) that funny for minnion of custom antharas :p
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[Share]Ganondorf (animated)(Gracia Final Only)
Jojo_ replied to Jojo_'s topic in Client Development Discussion
Added this tutorial for help ppl to make the .dat many got that small error so : EDIT: for newbies in dat that didn't know and that crash your file when you try : Open NPCGRP.DAT Copy one line (what ever you want i take this one : ) 17135 LineageMonster.mimic LineageMonsters.mimic1_m00 2 interior_B_t.interior_B_box07 LineageEffectsTextures.cbui24 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 Paste it at the finish of you NPCGRP.DAT Modify the ID to what ever you want (i choise 99998) so that do like it : 99998 LineageMonster.mimic LineageMonsters.mimic1_m00 2 interior_B_t.interior_B_box07 LineageEffectsTextures.cbui24 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 now the hardest think to do change the number of texture to 10 (or highter more is high more the file got high weight ... so :P) i how to know where is the number of texture!! just belowe the texture so here : 99998 CLASS MESH 2 TEXTURE1 TEXTURE2 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 you saw the "2" below the TEXTURE1 and after MESH ? that the number of texture so now change it to 10 like it : 99998 LineageMonster.mimic LineageMonsters.mimic1_m00 10 interior_B_t.interior_B_box07 LineageEffectsTextures.cbui24 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 now all done ! Save the file (realy needed!) now reopen the file NPCGRP.DAT and remplace last line by mine and that done now you can save you files without prob =) good luck if any prob send me your NPCGRP.DAT in mp i will can do it for you (i do it only for gracia final any other cronicle files will rejected =)) -
[Share] Humbaba (animated)(Gracia Final only)
Jojo_ replied to Jojo_'s topic in Client Development Discussion
i didn't realy understand what you want to mean about "start" but start what ?^^ Small tutorial added for the .dat common error : EDIT: for newbies in dat that didn't know and that crash your file when you try : Open NPCGRP.DAT Copy one line (what ever you want i take this one : ) 17135 LineageMonster.mimic LineageMonsters.mimic1_m00 2 interior_B_t.interior_B_box07 LineageEffectsTextures.cbui24 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 Paste it at the finish of you NPCGRP.DAT Modify the ID to what ever you want (i choise 99998) so that do like it : 99998 LineageMonster.mimic LineageMonsters.mimic1_m00 2 interior_B_t.interior_B_box07 LineageEffectsTextures.cbui24 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 now the hardest think to do change the number of texture to 10 (or highter more is high more the file got high weight ... so :P) i how to know where is the number of texture!! just belowe the texture so here : 99998 CLASS MESH 2 TEXTURE1 TEXTURE2 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 you saw the "2" below the TEXTURE1 and after MESH ? that the number of texture so now change it to 10 like it : 99998 LineageMonster.mimic LineageMonsters.mimic1_m00 10 interior_B_t.interior_B_box07 LineageEffectsTextures.cbui24 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 now all done ! Save the file (realy needed!) now reopen the file NPCGRP.DAT and remplace last line by mine and that done now you can save you files without prob =) good luck if any prob send me your NPCGRP.DAT in mp i will can do it for you (i do it only for gracia final any other cronicle files will rejected =)) PS again sorry : i got missed up the Coll heigh and radius use this one : Coll height :350 Coll radius :100 Download V2 (error corrected in new download !) -
[Share] Humbaba (animated)(Gracia Final only)
Jojo_ replied to Jojo_'s topic in Client Development Discussion
thx all that i do is my best for make it amazing to see , as you can see at first picture it's much bigger :P -
[Share] Humbaba (animated)(Gracia Final only)
Jojo_ replied to Jojo_'s topic in Client Development Discussion
that are in zelda twilight princess and as i told i converted him , that told all , i got some .ARC file i maked it to .Rarc that take me .ANM/GMD crypted DDS and i modded it on 3Dsmax 2010 exported as PSA / PSK imported it in Enreal engine 3 linked all texture on mesh , linked animation to mesh and added sound , and yes that unreal come with UT2004 (not demo :P) -
[Share] Humbaba (animated)(Gracia Final only)
Jojo_ replied to Jojo_'s topic in Client Development Discussion
thanks you all about the "thks" but i can't make it for interlude cause i got only gracia final and C3 atm so :X i can give the source for the mobs if any want make it ;) (i mean only PSA / PSK) -
[Share]L2-Imortall set of weapons (gracia final)
Jojo_ replied to RєVєnGeR^'s topic in Client Development Discussion
that not so bad and about adding the "black line" i didn't think you added it that come bauce you didn't ticked the "is alpha" i tryed with always and that look much better but nice one anyway eheh continu like it ;) -
[Share] Humbaba (animated)(Gracia Final only)
Jojo_ replied to Jojo_'s topic in Client Development Discussion
i can convert it but that will take me long time and maybe that work i didn't tryed :x -
[Share] Humbaba (animated)(Gracia Final only)
Jojo_ replied to Jojo_'s topic in Client Development Discussion
that all by me why ? Created with 3DS maxx2010 unreal engine 3 build ut2004 if you told that not from me yes , i converted it :P that still many hour of work trust me for be good ig , with sound and ect :X (edited for corrected the word "wrok" to "work") -
[Share] Humbaba (animated)(Gracia Final only)
Jojo_ replied to Jojo_'s topic in Client Development Discussion
Only for gracia final , added in first post ^^ and thx =) -
Hello that me again here if the biggest mob in L2 ! Humbaba (Antique terreur ressucitée) here the screen shot ^^: Screen 1 Screen 2 Screen 3 and good new if you got Ganondorf he will always here so don't worry ;) that remplace the file but he are in this files too ^^ and here the download link : Humbaba V2 Download Ps : missed link sorry added it =) EDIT: for newbies in dat that didn't know and that crash your file when you try : Open NPCGRP.DAT Copy one line (what ever you want i take this one : ) 17135 LineageMonster.mimic LineageMonsters.mimic1_m00 2 interior_B_t.interior_B_box07 LineageEffectsTextures.cbui24 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 Paste it at the finish of you NPCGRP.DAT Modify the ID to what ever you want (i choise 99998) so that do like it : 99998 LineageMonster.mimic LineageMonsters.mimic1_m00 2 interior_B_t.interior_B_box07 LineageEffectsTextures.cbui24 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 now the hardest think to do change the number of texture to 10 (or highter more is high more the file got high weight ... so :P) i how to know where is the number of texture!! just belowe the texture so here : 99998 CLASS MESH 2 TEXTURE1 TEXTURE2 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 you saw the "2" below the TEXTURE1 and after MESH ? that the number of texture so now change it to 10 like it : 99998 LineageMonster.mimic LineageMonsters.mimic1_m00 10 interior_B_t.interior_B_box07 LineageEffectsTextures.cbui24 0 2 23600 23601 1.00000000 0 1 4 ItemSound.shield_wood_3 MonSound.Hit_Wood_4 ItemSound.Shield_Wood_4 MonSound.Hit_Wood_5 1 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 now all done ! Save the file (realy needed!) now reopen the file NPCGRP.DAT and remplace last line by mine and that done now you can save you files without prob =) good luck if any prob send me your NPCGRP.DAT in mp i will can do it for you (i do it only for gracia final any other cronicle files will rejected =)) PS again sorry : i got missed up the Coll heigh and radius use this one : Coll height :350 Coll radius :100 Download V2 (error corrected in new download !)
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[Share]Ganondorf (animated)(Gracia Final Only)
Jojo_ replied to Jojo_'s topic in Client Development Discussion
thanks you one other comming soon for info that a boss :P -
[Share] Goku Mask Accessorie CT2.3 (:P)
Jojo_ replied to takhs7's topic in Client Development Discussion
on all my mask/casque and other think that roxed ;p ps: if you i can take you much more head like broly and other char that are in DBZ BT 3 =) -
[Share] Goku Mask Accessorie CT2.3 (:P)
Jojo_ replied to takhs7's topic in Client Development Discussion
you could make it for all race by simple way just enter number "14" not "1" in way to OBJ to UKX =) and for Kamael use the Dark elven one =) -
[Share]Ganondorf (animated)(Gracia Final Only)
Jojo_ replied to Jojo_'s topic in Client Development Discussion
that gracia final armor , only on gracia final (officialy) that the vesper only , if you speak about the left of the screen that Zelda from twilight princess ^^ -
i don't know what do you want realy , the texture show fine in interlude for me :P