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Mobius

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Posts posted by Mobius

  1. 1 hour ago, DEV|Supreme said:

     

    You really have no ideia what you're talking about, do some research.

     

    Just one fact: L2J (Server) is the base for all other L2J Projects out there

     

    And sorry but no Mobius, L2J Mobius is not the best project out there, else i would still be working on Classic with your base from 2015 in which was full of L2JUnity syncs don't you think?

     

    Nice try Unity fanboy.

    My 2015 1.5 Classic version was actually based on L2jServer, L2jUnity was shared mid 2016. :D

  2. 20 minutes ago, Sdw said:

    Nah it's because on those 4k commits, 2k5 if not more are sync commit from various shared code, the main point is here.

     

    Now who did what and when is not the point, we are talking about code COPY, no who was first.

     

    Syncs from other projects are not even 250, rather than your stupendous 2500 claim.

    And those that are committed, are still under original author name and you actually can find them for free.

    If you have access to my repository, count them. If you do not, you truly say bullshit and keep pulling rabbits out of your hat.

     

    Just admit that you hate the fact that I was able to make those syncs in the first place.

    I make a post for my GUI, and once more you end up mentioning yourself with only L2jUnity members spamming shit for my post.

    Most people with a brain can read your comments and understand it.

     

    Stop hate spamming my post and make another post of how awesome you are.

  3. If you are not annoyed and feel so righteous.

    Stop spamming shit for my project on the first chance.

     

    Kinda pointless to shut you up on MXC fanboys forum.

    Last time I posted detailed dates on who did what first, my post was luckily for you deleted.

     

    Take on effort to understand that MXC is a fanboy forum.

    Best Interlude project is aCis.

    Best HighFive project is Sunrise.

    Best GoD project is L2jUnity.

    If you are not one of them, you get spammed on how bad you are on the first chance.

     

    Also I am the only project spammed for using other projects as base, even after 4000 revisions my project is mentioned as not my own work.

    Because I was the only person with the balls to clarify that since day one. All other projects apparently started from scratch, so pro.

  4. Πολύ προκατάληψη και προπαγάνδα για το τι είναι πρέπων και τι όχι.

    Οποιος έχει μυαλό μπορεί να το χρησιμοποιήσει. Όποιος δεν μπόρει, ας φάει αμάσιτες υποθέσεις.

     

     

    Πραγματικότητα:

     

    Έδωσα τα πρώτα αρχεία goddess free, αλλά πλέoν τα χρεώνω.

    Χρεώνω τη δουλέια που ρίχνω καθημέρινα και δε θέλω πλέον το κάθε δεκάχρονο να έχει πρόσβαση στην τόση πολλή δουλειά που ρίχνω τζάμπα,

    είδικα όταν βλέπω αλλα project να χρεώνουν αδρά για πραγματικά κακά αρχεία.

     

    Είναι τα αρχεία μου τα καλύτερα που υπάρχουν;

    Όταν τα αρχεία σου βασίζοντε σε l2jserver ή l2junity και κάνεις καθημερινά αλλαγές βασισμένες σε reports από σοβαρά άτομα που χρησιμοποιούν τα αρχεία σου σε live server.

    Ποιός έχει τα καλύτερα αρχεία;

     

    Προτείνω να χρησιμοποιήσετε τα αρχεία μου;

    Όχι!

    Γιατί πολλοί συνεπάγουν το παίρνω access, με το θα έχω τζάμπα developer για το server μου.

    Ο καρκίνος μου, καρκίνος μου, και ο καρκίνος σου καρκίνος σου. Όσοι έχετε σηκώσει server καταλαβαίνετε πολύ καλά τι λέω.

    Δε θα βγάλω καρκινο με reports από τον κάθε άσχετο που ανοιγει server και ότι πασάρουν οι παίχτες ως retail το καταπίνει αμάσιτο.

     

    Και γιατί έχεις το project;

    Πλέον το project υπάρχει για σοβαρούς developer που θέλουν να έχουν live server.

    Βοηθώντας ο ένας τον άλλο παμε πολλά βηματα παραπέρα απο το να χρησιμοποιούμε δωρεάν ή πληρωτέα αρχεία με μηδενικό support.

  5. Grand Crusade is not shared. :D

    If you had reported something to the free section of my forum, it would most probably be fixed.

    There are zero active bug reports on my free section.

     

    I am not responsible for the bugs that existed on the source of my files. But sure as hell I have fixed a ton of them.

    If you are a subscriber you will see over 500 closed total bug reports... at revision 3900+ with daily improvements.

     

    Currently I rework HighFive to match the newest branches.

    Anyone that wants to test it can download the precompiled version at my forum.

    • Upvote 1
  6. Probably both are Classic 1.5

    Would not use either of them tho.

     

    The leaked scripts version should be the known 1.5 version that is the same with NiceTeam shared files.

    The Classic that was shared by me was half done / discontinued. I started working privately on Saviors and Zaken after that.

  7. This guide was shared years ago. I am not the original author.
    This is the only guide ever shared to generate geodata from the client.

     

    Tools needed.

     

    Stazis L2 Geo Converter (GeoConv)
    Download: http://www.mediafire.com/file/irzey5hk0tyywub/GeoConv_v93b.zip

     

    G16ed (A heightmap editor that works directly with the UEd3 G16 format (16-bit greyscale.))
    Download: http://www.mediafire.com/file/2v2288vlbq6n2bk/G16ed.zip

     

    UTPackage (extract)
    Download: http://www.mediafire.com/file/vuddpqsd5ik9g3c/UTPackage.zip

     

    Unreal Engine 2 Editor (Create UTX)
    Download: http://www.mediafire.com/file/yx53pt73a5e6yk3/UE2Runtime-22261903.zip

     

    L2J-GeoEditor (Convert to L2J format and create the PathNode)
    Download: http://www.mediafire.com/file/1j5lhll1mn1uy2x/l2j-GeoEditor-v17.zip

     

    HEX Editor - (I use UEStudio or Ultraedit)
    Download: Find it on the web :P

     

    Important: In this example I will use the map T_22_19, but applies the same procedure for any map.

     

    First we need to extract heightmap images from UTX files (T_22_19.UTX, T_22_20.UTX etc.)

        * Put this file T_22_19.UTX in UTPackage/Textures and execute "unpack.bat"
        * Open UTPackage/RAW folder and find the file 22_19.raw
        * Open this file with Ultraedit and search (Ctrl + f) for "40 80 10", the first byte after this string is the start of the heightmap image.
        * Copy this address, in this case is 107h
        * Open the windows calculator and switch to "Scientific" mode, select "Hex" and input "107", select "Dec" and now you have "263".
        * Open G16ed, go to "File -> Import -> RAW data, search for 22_19.raw and in the field "Data start offset" input "263" and click in Input, Ok, Ok.
        * Go to "File -> Save (Ctrl + S)" and use the name of the map for your new image (22_19.BMP). Now you have a perfect G16 heightmap image.


    Now we need to create an UTX file with the image that we have saved.

        * Open UnrealEd and in the windows "Textures" go to "File -> New" and complete the fields.

     Info -> Package: T_22_19, Group: Height, Name: 22_19, Class: Raw Material
     Properties -> MaterialClass: Class"Engine.Texture" (Select Texture from drop-down)

        * Go to "File -> Import" and select the image 22_19.BMP and ensure that the fields are correct.

     Info -> Package: T_22_19, Group: Height, Name: 22_19
     Options -> Masked: uncheck, Generate MipMaps: uncheck, Detail Hack?: uncheck, Compression: none

        * Go to "File -> Save" and save this file as T_22_19.utx.

    Now we can create our Geodata using Stazis L2 Geo Converter (GeoConv)

        * Navigate to the Textures folder in the game, rename your original T_22_19.utx to T_22_19_O.utx and put in this folder our new T_22_19.utx

        * Open GeoConv and change this params.

    Min Plane Angle to XY: 20, Stairs Height: 10, Optimization Different: 80

        * Click "Open Packages" and select 22_19.unr in "Lineage II/MAPS", allow the process to finish and now you have your GEO 22_19_conv.dat in the folder "Lineage II/MAPS".

        * Convert this GEO to L2J format and create the PathNode with L2j GeoEditor or HDGE.


    Known Issues

        * Some geodata are not correctly generated or can't be generated.
        * Using "Stairs Height: 10" can cause problems with the stairs (If you use "8" check all the stairs in the map for correct NSEW).
     

    • Upvote 2
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