akis84

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About akis84

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  1. I found the solution and share it I added this new Class into net.sf.l2j.gameserver.scripting.scripts.ai.group /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.scripting.scripts.ai.group; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import net.sf.l2j.Config; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.L2Attackable; import net.sf.l2j.gameserver.model.actor.L2Npc; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.scripting.EventType; import net.sf.l2j.gameserver.scripting.QuestState; import net.sf.l2j.gameserver.scripting.scripts.ai.L2AttackableAIScript; /** * Forge of the Gods spawns... When one mob dies, there is a chance to spawn 5 other mobs of the same type. */ public class ForgeOfTheGods extends L2AttackableAIScript { private static final Map<Integer, Integer> FOG_SPAWNS = new HashMap<>(); static { FOG_SPAWNS.put(21376, 21376); FOG_SPAWNS.put(21377, 21377); FOG_SPAWNS.put(21378, 21378); FOG_SPAWNS.put(21379, 21379); FOG_SPAWNS.put(21380, 21380); FOG_SPAWNS.put(21381, 21381); FOG_SPAWNS.put(21382, 21382); FOG_SPAWNS.put(21383, 21383); FOG_SPAWNS.put(21384, 21384); FOG_SPAWNS.put(21385, 21385); FOG_SPAWNS.put(21386, 21386); FOG_SPAWNS.put(21387, 21387); // FOG_SPAWNS.put(21388, 21388); // Archer type FOG_SPAWNS.put(21389, 21389); FOG_SPAWNS.put(21390, 21390); FOG_SPAWNS.put(21391, 21391); FOG_SPAWNS.put(21392, 21392); FOG_SPAWNS.put(21393, 21393); // FOG_SPAWNS.put(21394, 21394); // Lavasaurus // FOG_SPAWNS.put(21395, 21395); // Elder Lavasaurus FOG_SPAWNS.put(21652, 21652); FOG_SPAWNS.put(21653, 21653); FOG_SPAWNS.put(21654, 21654); FOG_SPAWNS.put(21655, 21655); FOG_SPAWNS.put(21656, 21656); FOG_SPAWNS.put(21657, 21657); } public ForgeOfTheGods() { super("ai/group"); } @Override protected void registerNpcs() { addEventIds(FOG_SPAWNS.keySet(), EventType.ON_SPELL_FINISHED); } @Override public String onSpellFinished(L2Npc npc, L2PcInstance player, L2Skill skill) { if (skill.getId() == 4614) { for (int i = 0; i < 5; i++) { final L2Attackable newNpc = (L2Attackable) addSpawn(FOG_SPAWNS.get(npc.getNpcId()), npc, false, 0, false); attack(newNpc, player); } if (player != null) { // Output list. final List<L2PcInstance> candidates = new ArrayList<>(); int torch = 7264; String qn = "Q617_GatherTheFlames"; QuestState st = null; if (player.isInParty()) { // Filter candidates from player's party. for (L2PcInstance partyMember : player.getParty().getPartyMembers()) { st = partyMember.getQuestState(qn); // Check party members' quest state and range from npc. if (st.isStarted() && partyMember.isInsideRadius(npc, Config.ALT_PARTY_RANGE, true, false)) candidates.add(partyMember); } if (!candidates.isEmpty()) Rnd.get(candidates).getQuestState(qn).dropItemsAlways(torch, 1, 0); } else { st = player.getQuestState(qn); if (st.isStarted()) st.dropItemsAlways(torch, 1, 0); } } } return null; } } and the following line into gameserver/data/xml/scipts.xml <script path="scripts.ai.group.ForgeOfTheGods"/>
  2. I want to modify acis packet to spawn 5 mobs of the same type in FoG with a chance after a mob uses the skill 'NPC Death Bomb' This is actually what happen on retail. Any ideas how to achieve that?
  3. You created a skype account for reports complains bugs etc.. but u must answer our questions . There are some vital bugs , if you don't fix them people will not stay.