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Showing content with the highest reputation since 10/15/2019 in all areas

  1. 7 points
    https://drive.google.com/file/d/1VZpdmzMOWrVIwleIUrfcypqco2d07V2K/view?usp=sharing I do not support this anymore or work with interlude, you need to fix your own bugs if they come up. PM for pass and upvote if working
  2. 6 points
    Hello, Guys Today i will share with the community my latest interface version the reason is im working on new one with h5 features into it with more bot things into it and etc so i will share this version with the community use it at your own risk if there is any problems i will not fix anything thats why im saying use it at your own risk since you get my files u can do what ever u want with them selling them will not offer you any money but people will dissapointed but i will not say the reason i've added copyrights remove them by ur own some of them u cannot remove because client closes and something last you cannot edit interface.u for many reasons Thanks What is new on this version? Two map versions party images auto assist 1st Main assister 2nd auto assister and much more.. which i wont explain since you can figure it out alone :) a quick video preview https://www.youtube.com/watch?v=Dr3rnwlAzXg&t=768s Download: [Hidden Content]
  3. 4 points
    Hello strangers i share a simple community board for lucera 2 with PSD files and the editing textures programms for do your changes with one simple guide, for use it in another interlude server files you have to make the bypass or put your owns for that i am giving you PSD files for do your changes and put your own scripts mods. Preview: Download Link 1 : 4Shared Download Link 2 : MediaFire P.S For get the password you have to send me a private messege and please do not spam the topic.
  4. 3 points
    Did you literally just registered on this forum to make that post? lol, who's bot are you? Gotta like it when people exaggerate to try and make their lies look true, if you quit after 3 days because you aren't able to compete doesn't mean server dies in 3 days.
  5. 2 points
    Hello, Guys today i would like to share you something unique i know many people was looking for free good H5 Community boards since on community there are few shared and old i will share you this unique L2Dorn Community Board includes it's not my work it's shared for mxc users - PSD + all scripts Server Side & Client Side If you need to change default logo to your - write me in skype Support_La2-Pro Previews Download: Link = DOWNLOAD to get the password of the archive Like my 1st post send me pm and reply in topic..
  6. 2 points
    Hello again Cheaters i rework and redesign an already shared code of my friend @melron (Official code : HERE) - Using multi-word search. - Cleanup parts of the code. - Code not include part of "item.getIcon()" you can find many shared ways to get icon for each item. Updates: - Add idea/part of the code of @Creamy G Colin - Add check of empty seach (was throwing error on GS console) - Add info if its Quest Item Coded for aCis 385 revision Code : [Hidden Content]
  7. 2 points
    Project shutdown was postponed, and we have been working on it since summer. Latest revision: 678.
  8. 2 points
    Teamfight Tactics: for Android/iOS. League of Legends: Wild Rift for Android/iOS/Consoles. Legends of Runeterra: One more card game for the mobile industry. Project A: Overwatch & Counter Strike combined. Arcane: Animated series set in utopian Piltover and the oppressed underground of Zaun. + One Street Fighter-like game and Diablo-like game. Soon™
  9. 2 points
    Untrusted because: he have been banned from multiple accounts for scamming people Proof? these are just some of the banned accounts. https://maxcheaters.com/profile/221553-v-ray/ https://maxcheaters.com/profile/211871-kara/ https://maxcheaters.com/profile/176319-accessdenied/ this is the last account he got banned on for scamming people https://maxcheaters.com/topic/227033-report-kara-200e/ this is where kara disrespected his client which paid him to install the code he bought but instead he just dissapeared and never answered back again. Unskilled because: from my perspective as as an experienced coder and developer with more than 10 years of Internship and a chance to see most of his fixes/work(copy-pastes) to his "customers" i would say that this guy have no clue what he is doing, he will most likely stuck somewhere and give up with an excuse because he got no clue what he is even doing, also he doesnt know the functions of Java Keywords and most of the Java Basics, he is just a copy-paste machine.
  10. 2 points
    Dear, Cheaters today i would love to share with you a detailed interface i've fixed a lot of bugs and changed a lot of things since me & Iordanov are 6 years Friends he told me share it clean w/o bugs the reason we do this is because a Brazilian person T3ddy & Moshpit selling on black market the current version but they are kinda stupid since interface not work on 80% of servers with smartguard people pming me to fix their thing but since they bought it from other hands i no offer any support to them lets start Note: we are not responsible if interface not works on some protected servers you want bypass? buy it and we can disccus about it. Some Screens.. Shows in different Row Domi/WC/Ressists/simple buffs Shows Debuffs in Seperate Row Options: Party Classes / & New Party Icons Auto Assist 1st Ma 2nd Ma Classic Mini Map: KeyBinds: Invite/Dismiss/Changepartyleader/trade Shows Enemy casted skills Skill Gauge Debuffs & Timer Olympiad Damage Calculator Download Link: [Hidden Content]
  11. 1 point
    give me u skype btw i can use middleman service?
  12. 1 point
    This server looks way better than trashland
  13. 1 point
  14. 1 point
  15. 1 point
    Hello members, I made a useful search action only for gms in order to save some of your time while you want to search items (ids,actual names etc). (Its 15 min code since i copied Bookmarks code and edited it) write //search to open the html or //search {word} for directly search Coded in aCis 370 rev Video Code Html P.s Dont forget to add the commands in adminCommands.xml ps2. i didnt design the html cause im lazy. Edit: Updated by @StinkyMadness
  16. 1 point
  17. 1 point
    how did you managed to do such a lot games on Bronze division without climbing even to silver at least.. very weird situation
  18. 1 point
    Less than a week for the opening, players can already register their accounts / download patches from our website: http://l2ovc.com/
  19. 1 point
  20. 1 point
    Let it be a point, but are you stupid? It's my price for my work. I would adapt them from the chronicles above for you. Hence the price of the work. We had no deal ... you are very stupid ( sorry but really ). Full screenshot:: I also wrote to you that if you are not comfortable with something, you can steal it from other projects yourself, and not buy an adaptation for yourself from hight chronicles. I just feel ashamed for your stupidity, thanks, everyone laughed.
  21. 1 point
  22. 1 point
    L2Tower PvP Suite all the scripts (Auto Enchant, auto argumento, auto quest, auto join olys , auto pvp, auto cleance, auto ress, auto assist, auto pk and much more) Use //cfg or /cfg ou .cfg for normal menu Use /p for suite menu Download: [Hidden Content] To use the bot, it is not necessary to update it only from an account in the l2tower forum, I will leave a server where the bot works perfectly: L2Lords 100x
  23. 1 point
    At first you need to learn Java. And after learn l2j architecture.
  24. 1 point
    Very good developer, fixed many strange bugs at an admittedly low price and goes above and beyond the given task. Would highly recommend. Don't use him too much because i need to do work too. It's bittersweet to have 350 clients and with 3 new ones every day.
  25. 1 point
    Annie-versary POG Skin Teemo Bear? XD
  26. 1 point
    trash event , expected a lot more.. nobody cares about another card game. + TFT will become available after 2020 on mobile + Anniversary rewards couldn't be worse.
  27. 1 point
    I had the same issue with frameworks and query builders and so on. This is how I managed to insert the encrypted password. The encrypted password from L2Crypt.js should look like this: 0x256891DE63C270EDD8416767AA301616 . Then you insert this using CONVERT inside user_auth CONVERT(BINARY(16), '$pass', 1) And for the answers of the security questions (answer1 & answer2 inside user_auth) CONVERT(BINARY(32), '$answer1', 1)
  28. 1 point
    You know in this world there are many options. Just like any server, players can go anywhere to play this game, whether it’s Interlude, Gracia Final, or High Five, at the end of the day what matters most is that the admins of a server are moving forward and not stagnate. Too many options, but very few of quality, and those of quality, very few with good admins that try to improve the world with time. Here’s our agenda for the upcoming weeks. We will continue to move forward with the following developments: 1. We are working tirelessly on fixing all issues reports and quality of life fixes. We hear you loud and clear, we know certain things can be frustrating but try to understand that we are a small team fixing a very big world. Rest assured every report will be assessed and fixed by our talented admins. 2. We are working on releasing 2 new events, Chancho and Catch The Bomb. These require some work, especially CTB which will have a fully custom UI developed by Sindelia. We will be assessing all of our events and working with Demev to implement 5 new maps to accommodate the influx of events and fine tune some older ones. We hear you loud and clear, too many buffs and some events need some increased death timers (CTF). We’re working on those fixes. 3. We will be releasing a new event called SavetheKing prior to Chancho and CatchtheBomb. This will be a team vs team type of event focused on protecting your chosen King. 4. We will be releasing two new crates. One is a “TECH CRATE” which will feature the final tier 4 costume. There will only be 1 costume in this crate with a chance to obtain it like any other loot crate but since there is only 1 of its kind, the chance will be reduced. The other item is “PANDORA’S BOX” and it will be a crate that, once opened, rewards the entire world at once with a bonus. Consider it a blessing by association type of crate. The reward of one will be the reward of many. 5. Hellbound has been opened by MJs CP. Congratulations on killing Baylor. It has also reached Stage 2, congratulations on that too! Now, we know some of you are concerned that Hellbound is leveling too fast. We want to address those concerns and inform you that, HELLBOUND’s formula for stages is not a linear equation. It’s kind of like when you’re leveling and it’s super easy in the beginning and then you realize the hardship at 79. That’s a similar equation to Hellbound; it will be VERY hard and take months to open Hellbound to 7. Rest assured we will not speed through content and the path in front of you is long and arduous. 6. We will be unleashing an October Event relatively soon that will give you some farming rewards for those that miss the retail events. This is our version of what we think is a fun Halloween event and you will have a chance to unlock a permanent WITCH Halloween costume. But it will not be easy. TRICK OR TREAT my little adventurers! 7. Our team will be reassessing sieges in the future. What we know is that the current state is okay but not great. We’ve heard your voices and we are working on finding a good solution that will provide a competitive equilibrium. But we also do not want to make castles a right or priv to those that feel they deserve one but have NOT earned one. We’re brainstorming with several clan leaders as to what will be fair and competitive among the major clans. The state of sieges is not where we want them. But it is not an easy task and hopefully at some point we will all come to a consensus. Until then, sieges will remain as they are. We want to thank you for your support. And we wish you the best of luck!
  29. 1 point
    100% correct. Agree with all what he said.
  30. 1 point
    yaw, Guys im back Again and this time i bring you V Interface with full Functions because many people have big mouth and talking a lot i would prove them that i can do anything i like since they prove me wrong so lets start some pictures Infos: Every feature working perfect without any problems lets see who gonna get mad after this good luck using it guys hf Features: Auto Augment Auto Enchant Auto Skill Enchant Auto Macros Usage Fast Items Deletion trought Inventory Auto Farm = Bot Debuffs & Timer Olympiad Damage Calculator and much more what are you waiting for? Try it now! [Hidden Content] Information: d3c.dll file was a bypass to work on protected servers since it's not working anymore just delete it and good to go few antiviruses may dedect it as a virus u can avoid it and just delete that file Cheers
  31. 1 point
    I have just tested this server the last 4 days and here is my feedback. Basic information: • Server runs smooth (i'm from north Europe) • Around 100+ people online at normal times • People are active and friendly, good community • There are people in start town Talking Island and new players joinning • Got 5 friends while playing at Talking Island all new players in my 4 days • I play only 2 hours a day and i'm level 20 with top no grade just by farming and quest • There is newbie helper to get basic buff and you can exchange gear to upgrade it • Now my trip goes to Guldin/Gludio/Dion in the next periode and I will make a update again Pick this server if you love the old style Why did i choose this server compared to the "Classic ones" ? Well I wanted to play Classic (Old School Lineage2), and I tried a few servers, but the "Classic" servers are nothing like old school Lineage2 I played, they are just as screwed up as all the new versions, I don't know why people call it Classic, maybe the first version of Classic was old school for what I can see in videos, but what I tried 1 month ago is nothing like the old Lineage2 I played.
  32. 1 point
    Untrusted because: he have been banned from multiple accounts for scamming people Proof? these are just some of the banned accounts. https://maxcheaters.com/profile/221553-v-ray/ https://maxcheaters.com/profile/211871-kara/ https://maxcheaters.com/profile/176319-accessdenied/ this is the last account he got banned on for scamming people https://maxcheaters.com/topic/227033-report-kara-200e/ this is where kara disrespected his client which paid him to install the code he bought but instead he just dissapeared and never answered back again. Unskilled because: from my perspective as as an experienced coder and developer with more than 10 years of Internship and a chance to see most of his fixes/work(copy-pastes) to his "customers" i would say that this guy have no clue what he is doing, he will most likely stuck somewhere and give up with an excuse because he got no clue what he is even doing, also he doesnt know the functions of Java Keywords and most of the Java Basics, he is just a copy-paste machine.
  33. 1 point
    Man you cant do this using only unreal you need something like 3dsmax
  34. 1 point
  35. 1 point
    Sharing about 50gb of stuff related to L2OFF developing. Some of those hard to find, others vanished off the internet. I want to make an archive of everything I can on this mega folder for historical and educational reasons. Some highlights include: Windows Server 2003 x86 & x64 with latest service pack and updates Windows Server 2008 x64 with latest service pack and updates SQL Server 2005/2008/2012 with the latest service packs and updates Visual Studio 2005 Professional with latest service pack and updates C1/C4 AI (de)compilers Unicode chat dlls fixed L2FileEdit to work with Grand Crusade Beta(?)/Prelude L2Server pack (not sure 100% which of the two) Postpacific forum archive This is a text listing of the whole thing at the moment: All the windows server/sql server/visual studio ISOs and EXEs are directly from M$DN or M$ Download Center. To the best of my knowledge they are untouched and completely genuine, you can check their SHA1 hash with online catalogs to be sure, but if you find something off, PM me and I will fix it. I tried to find VL (Volume License) versions of anything I could so that they will be 100% compatible with KMS activation tools. The correct order of installing is Application->Service Pack->Updates except if a specific update is needed for the SP to install, iirc the only case is VS2005 SP1 on Vista. There is a text file inside each folder for the serial if needed during install. There is also an activator on the root folder for the windows server OSs. If someone has anything else that would make a good addition to this pack, please PM me or post here so I can include it. I am particularly looking for old shares, like untouched leaks of Beta/C0/C1/C4 and anything pre-2010 that is inside broken links nowadays. PS: for archives that are password protected, the pass is inside the parentheses in the filename itself. Finally I have to say I take no credit for anything here, just sharing stuff. A big thanks to all the original sharers, I tried to give credit wherever possible, by putting the name inside brackets in the filenames. If someone feels they were not credited or wants their files removed message me to fix it.
  36. 1 point
    credits: Doppelganger link images preview (may some weapons images miss,but tested all and all work complete): Link download: http://www.mediafire.com/file/9a7wrxyb54tabcj/Black+Hero.7z Hope you enjoy!
  37. 1 point
    Hi, I see that many download links are no longer valid, therefore: this is a AIO reshare of many costumes that were shared on Maxcheaters I never tested them so I do not know if they work properly etc, so use them at your own risk. I'm only resharing and take no credit whatsoever. According to the files, credits go to: viRUS, CriticalError, Raccoon, Volond11, NevesOma, MultiCrazY, SGERfjs, SHEV https://mega.nz/#!rZ0zRKCb!yXXTRu2vLfdfK24jMVVKy8xau_R5t2EUEB1_vSCtPwE
  38. 1 point
    Changeset 375 (958) AIs, Datatype organization, Misc AIs - Intentions - Move onInteractionInteract logic on PlayerAI (PlayerAI is the only AI to use INTERACT). - Improvement of Desire class. - _nextIntention Object is updated and not created everytime anymore, which will save some memory. - Fix the NPE on onEvtReadyToAct() due to a lack of synchronization. - Add a next intention for INTERACT case if current is CAST, but a lot more cases need such improvements (PICKUP after ATTACK/CAST notably). - Attack stance - Drop _clientAutoAttacking variable. - Rename clientStartAutoAttack() for startAttackStance(), same for stop. Correct use of inheritance / override. - A missed hit doesn't start victim attack stance. - Drop multiple clientStopAutoAttack() / abortAttack(). Datatype organization - ScriptManager > ScriptData. Extends XMLDocument, CLogger, few Javadoc. Community Board - Complete cleanup (method names, try-with-ressources, stringified queries, variable renaming, stream uses, CLogger uses) - ForumsBBSManager uses ConcurrentHashMap.newKeySet() instead of CopyOnWriteArrayList as container (performance). - MailBBSManager uses ConcurrentHashMap instead of HashMap as mails container (fix a potential ConcurrentException). - MailBBSManager.sendMail method is optimized. Shutdown - Cleanup (use of CLogger, some methods cleanup). - ServerStatus.STATUS_DOWN is called when time is <= 60. Before it was called only when the timer was reaching 60, meaning the server status was never updated if a shorter time was set as restart/shutdown time. Misc - Drop COORD_SYNCHRONIZE config. - Fix Q232. Ty LordWhiz. - Some SummonFriend methods cleanup. Add YOU_MAY_NOT_SUMMON_FROM_YOUR_CURRENT_LOCATION message. - Added DebugMovement config. - Set to 0 by default, if > 0 it will throw items to track server-side movements. Used as a debug tool. - The timer, which is the config, delete objects after X seconds. - Move ItemTable#createItem and #destroyItem to ItemInstance. Rename them create and destroyMe. - Refresh clan wars on clan deletion (db was correctly handled, but not server variables). Ty Sahar. - Tweak subclass change overweight check. Ty Root. - Addition of Lightning Strike enchant routes. Ty Sahar. - Fix an issue where heroes who took gate passes before taking hero status get the gate passes as if they aren't heroes. Ty Sahar. - Weekly maintenance time set to Tuesday and not Thursday (was right in 2008 at least, edited for Wednesday since 2011). Ty Sahar. - Handle correctly hero item inventory discard on relog - isHero() being not fed on Player object creation, we have to rely on another source. Ty Sahar. - Dismount player on Olympiad teleport. Ty th0r1 for report. - Raid points event is every month, not every week. Ty Remix2k18 for report. - Fix Q118 && Q123 getSponsor check logic. - Fix for double penalty of 3rd class summons. Ty Sahar. - Fix a typo in clan full system message. Ty Sahar. - Fix a bug causing hero weapons to disappear if relogging with them equipped. Ty Sahar. - Fix missing stacktype for song of renewal / wind (can cause a bug : when rebuffing that buffs disappears). Ty Sahar. - Fix hero items are not being deleted from player if he is online (player had to relog to have the item deleted). Also, drop a double InventoryUpdate packet send. Ty Sahar. - Fix being able to buy items from disallowed NPCs in some situations (like teleporting away and then buying something). Ty Sahar. - Fix character gets stuck if trying to interact with an unreachable target more than once. Ty Sahar. - Fix issue where if you change target while already running to a certain target, you will still run towards the old target. Ty Sahar.
  39. 1 point
    Changeset 373(887) Datatype organization, Tasks, Clan, Config, Organization, Misc Datatype organization BoatManager - Moved to data.manager, javadoc. CastleManager - Moved to data.manager, extends XMLDocument. CastleManorManager - Moved to data.manager, extends XMLDocument. - Queries are stringified. - More uses of Java8 lambdas. NpcTable > NpcData - Moved to data.xml, extends XMLDocument. RaidBossPointsManager > RaidPointManager - Rename, moved to data.manager, javadoc, cleanup. - Fix the order on ranks calculation. Ty katara. Caches - Move gameserver.cache to gameserver.data.cache - Cleanup HtmCache and CrestCache (adjust filters, javadoc, Logger...). - Drop AdminCache adminhandler (2 commands are dropped). Generic //reload type (crests / htm) still works. - Invalid crests files are deleted on server loading (being wrong format, wrong length, etc). - Fix an issue where old crests files weren't destroyed on crest edition. - RequestSetAllyCrest writting style is harmonized using similar packets. - RequestSetAllyCrest / RequestSetPledgeCrest / RequestExSetPledgeCrestLarge don't accept data length of 0 (case of crafted packets). Tasks - Unify naming convention. Drop the logs. - ServerRestart/Shutdown are moved from MON to THU (still 4AM) to emulate maintenance task of retail server. Still off by default. - Drop OlympiadSave task (pointless). - RaidPointReset task is enhanced on numerous locations : - only clan level 5+ are checked (external loop is reduced). - ranks are calculated only for the 100 first (internal loop is reduced). - addReputationScore is made only on final score and not on every member check (no multiple db operations / packets broadcast for the same clan). Clan - Basic cleanup, minor improvements, javadoc. - Don't reward clan skills if player is on olympiad mode. - _hiredGuards and associated stuff is dropped (not used). - RankPrivs class is dropped, it is edited for a simple Integer on the Map. - SubPledge class is moved out of Clan, to model.pledge. - CLAN_HAS_ALREADY_ESTABLISHED_A_CLAN_ACADEMY SystemMessageId is correctly shown. - Table clan_skills loses skill_name column (unused). Config - Drop min/max protocol version. - Drop few unused loginserver configs. - Drop crown/circlet config (see Misc section for explanation). Organization - CharCreateFail / CharDeleteFail use static approach. - VehicleAI / VehicleLocation / Vehicle / model.vehicles / VehicleStat > BoatAI / BoatLocation / Boat / model.boat / BoatStat. getVehicle() is merged with getBoat(). - Implementation of CLogger (C for crappy, obviously). An effort will be done to unify all loggers writting style with time (people will complain if I only commit that). Misc - 3158 skillId fix. Ty sahar. - Drop ON_KILL event on SummonMinions script (unused). - Fix dropMultipleItems method (impacts Q108, Q163, Q354 && Q360), ty x-user. - Fix the impossibility to use NPC names for players and pets. Pet name pattern introduces back numbers. Ty RooT. - Rework Player.getMemo(), drop getMail() (already handled by MailBBSManager). Probably fix a rare NPE with getMemo(). - //setname can't reward a name which is already owned (player-based restriction). - Unify handlers writting style. - setReputationScore() is processed only if clan level is > 4. You can't accumulate CRPs, no matter the action, if your clan isn't at least level 5. - Drop the task on JailZone, leading to infinite teleport. Ty smoke121. - Fix toggles which aren't supposed to be desactivated while sitting. Ty TreasureHuman. - Fix following issues introduced in previous revisions : - Revert removeSkill parts to handle back "keep effect" behavior for augmentations / items passive skills. - Revert getAllAvailableSkills edit to make enchant working anew with idiot config. To handle deleveling correctly we need correct magicalLevel for every skill. - Fix config about invul gm on startup, since //invul drop. - Fix Party IOOBE prior to rev 652. - Rework crown/circlet item restriction system. - Don't delete objects (not retail). - Rework Player#checkItemRestriction() which wasn't properly updating character (headgear was still shown). - Rename Castle#removeCirclet and removeCircletsAndCrown for checkItemsForMember and checkItemsForClan. Methods are optimized (clan method uses only one connection for all members). - Edit ON DUPLICATE KEY UPDATE queries to handle parameters directly on query and not on core.
  40. 1 point
    Changeset 372 (846) Datatype organization, Recommendation system, Sahar fixes, AdminCommands, Misc Datatype organization DuelManager - Moved to data.manager, we use IdFactory to get a fresh id, Javadoc. CursedWeaponManager - Moved to data.manager, rename it, use of StatsSet. Data is edited to reflect changes. Javadoc addition. Lottery > LotteryManager - Moved to data.manager, renamed LotteryManager, basic cleanup. - Initialization is made on Gameserver (before it was a lazy initialization). MonsterRace > DerbyTrackManager - Moved to data.manager, renamed MonsterRace > DerbyTrackManager, generic cleanup. - HistoryInfo is moved into model package. - RaceManagerNpc is renamed DerbyTrackManagerNpc. CoupleManager - moved to data.manager, cleanup. - IdFactory id is correctly released on couple deletion. Skill datatype part II - Pet weight system (not overload, only the lower levels handled by weight penalty) is "desactivated" time I find a workaround to avoid a NPE. - Merge addSkill / removeSkill methods on Player, since it's the only place it is used. There is only one way to addSkill / removeSkill for now. - getAvailableAutoGetSkills() / getAllAvailableSkills() don't filter skills based on current player skills (skills correctly delevel back). - addSkill got a check to avoid to add a skill you already own (for now it uses equals, not sure if correctly working) - Don't save/restore autoGet skills since they're rewarded on player restore, saving 10+ skills per character. When an autoGet skill becomes a regular skill (cf. Wind Strike), it is stored into db. Recommendation system - The task runs at 13:00 and not 06:30 (was a postIL date). - The task both handles online and offline players. Recommendations are normally correctly calculated for everyone. - The saving process has been entirely reworked ; _lastRecomUpdate is dropped. Sahar fixes - Fix many Item Skills. - Fix Focus Death / Focus Power. - Fix Special Ability: Mighty Mortal. - Fix Special Ability: Infinity Scepter. - Fix Frenzy. - Fix Mystic Immunity. - Provide enchant routes for Rain of Fire. - Fix SystemMessage in CombatPointHeal. - isDebuff is initialized before isOffensive, since it is used by isOffensive. - Make use of IS_CRAFTING_ENABLED config in Recipes. - StatsSet: getList/getMap now return generic List/Map. - Added missing items to Blacksmith of Mammon SA removal multisell. - Added packet: ExServerPrimitive. - Added getters for custom use: BufferTable#getAvailableBuffs, MultisellData#getList, Hero#getAllHeroes. - Added abnormal="changetexture" to Zaken skill id 4223. - Fix summons stucking in walls on summon process. - Fix basemul wasn't working at all for MCritRate stat. - Drop z1 parameter from 2d MathUtil#calculateDistance method. - Fix the movement issue when you run near a NPC and interact with it (initial movement intention was kept). - Fix missing skills from previous resist rework. NPC resists should work anew correctly. - Fix OlympiadManager message. - Fix stuck character if new target is null (case of targeting high altitude wyvern users), and drop the Z check. AdminCommands - Fix all occurences of -100 > -1 for character ban process, prior to AdminData cleanup. Ty hqsly for report. - //invul command is deleted. //setinvul now work on any Creature type. - Fix //heal radius attribute. Misc - ServerRestart / ServerShutdown tasks are by default done on WEEKLY time rather than DAILY (still commented by default). - Delete unused "char_slot" tag on characters.sql - Few rename/edits regarding CharSelectInfo packet and associated content. - Pet instance entire cleanup (rework and String-ify queries, drop _isRespawned tag and updateRefOwner() method). - Fix a NPE on siege zone ressurection for clanless people. - Added retail implementation of shift click (interact/attack without moving). GMs can still use GM panel, but it will be replaced in case of a successful NPC interaction by regular showChatWindow. - Edit doormen/busy.htm. - Create a new instance type, BorderGuard, for "Guardian of Border" NPCs (those NPCs aren't Gatekeeper anymore, since they weren't using any functionalities of this instance). Move related bypasses and showChatWindow behaviors from Npc to it. - Add/edit/drop some javadoc. - CastleManager#getSiege() is renamed getActiveSiege() because it only shows sieges in progress (reflect better the result). - showPkDenyChatWindow uses are now made on both onBypassFeedback and showChatWindow, on the correct instances (to avoid instanceof checks). - Drop Gatekeeper validateCondition system (not retail and was using HTMs which weren't existing). The "siege in progress" check on teleport location is still correctly handled. - Edit SystemMessageId NO_PORT_THAT_IS_IN_SIGE for CANNOT_PORT_VILLAGE_IN_SIEGE. - Delete PartyMatchRoom creation/edition logs. PS : characters.sql loses "last_recom_date" and "char_slot" parameters.
  41. 1 point
    Changeset 371 (821) Datatype reorganization, Skill stuff, Misc Datatype reorganization - MapRegionTable > MapRegionData - Javadoc, extends XMLDocument, moved to data.xml, edit for mapRegions.xml. Drop useless methods. - PlayerNameTable > PlayerInfoTable - Javadoc, moved to data.sql, DataHolder > PlayerInfo. - DoorTable > DoorData - Javadoc, extends XMLDocument, moved to data.xml, StatsSet reuse, writting style. - RecipeTable > RecipeData - Javadoc, extends XMLDocument, moved to data.xml, StatsSet used for Recipe, RecipeList > Recipe. Extract RecipeItemMaker from RecipeData, and create model.craft package to store it. - The data is reparsed using L2OFF data. - Fix an issue with recipe name when destroying such recipe from book (was the case for Orcish Poleaxe for example). - Rework character_recipebook table, dropping one column. Datatypes are tweaked. - Fix an issue on complete recipe book destroy ; the deleted stuff wasn't saved on database. - Rework RecipeBookItemList packet. Add a missing use of it on Recipes itemhandler (refresh book or open it on recipe addition). - CharTemplateTable > PlayerData - Skill trees are now stored directly into player templates under a List, rather than SkillTreeTable. Most methods are moved into Player, since its a generic needed parameter. - We don't store anymore Item template list (for character creation items generation), but int array (since storing Item templates was pointless and not even used correctly). - All methods got a "single" and "all" versions to avoid to loop for nothing on all skills. - SkillTreeTable > SkillTreeData - Rework all skills holders, and move them on model.skillnode - All methods got a "single" and "all" versions to avoid to loop for nothing on all skills. - BufferTable > BufferManager - Use XMLDocument, move to data package, rename/cleanup. Data is edited to reflect changes. - Add an integrity check for available skills on player schemes loading to avoid NPE. Ty katara. Skill stuff - Drop getSkillLearningClassId / setSkillLearningClassId concept. - Drop _expertiseIndex. It is now directly calculated from skill 239 level, and can be found using getSkillLevel(). - Rework subclass skills addition. We only storeSkill the final List, leading to a massive drop of mid-operations. Ty vladalien for the initial workbench. - Cleanup removeSkill() / storeSkill(). - autoGet skills are handled by PlayerTemplate data (skills with getSpCost == 0), the stuff isn't hardcoded anymore. - getSkillLevel returns 0 instead of -1 if no skill is found, making checks easier to write. - hasSkill is used instead of getSkillLevel when skill existence is needed, but we don't specifically need the level. - Skill enchantable routes now handle level 79 and 80. Each route can be manually edited. - Fix a visual issue about shortcut refresh on failed enchant skill. Misc - Drop RATE_CONSUMABLE_COST && ALT_GAME_SHIELD_BLOCKS configs. Rename some players.properties configs. - Addition of StatsSet getIntIntHolder, getIntIntHolderList && getDoubleArray. - Fix an issue using a toggle when you run to a target with ATTACK intention. Ty Sahar. - getCurrentFolkNPC() -> getCurrentFolk(). The value retained is now a Folk, not a Npc. - Fix an issue on RequestAnswerJoinAlly introduced on rev 366, ty sahar. - Region size decreases from 4096 to 2048 (x4 WorldRegion amount, vision is reduced from 6k to 3k max). It now fits retail knownlist range. - Fist Weapon is moved from Player to PlayerTemplate (no calculation needed anymore on player login). - Formatting rule for lambdas && try-with-ressources. Use lambda writting style for all Runnable. - Cleanup L2Request > Request, keep a reference of the task to cancel it on onRequestResponse(). - RequestRestartPoint doesn't use anymore a Runnable for instant use. - Drop door onEvtAttacked behavior, which was adding a ridiculous amount of operations for nothing. - RequestCrystallizeItem packet is cleaned up (avoid getItemByObjectId x2, World.getInstance().removeObject is already handled).
  42. 1 point
    - Cellpadding(it is set to "1" by default) <table cellpadding=10 bgcolor=ffffff> If you have problem with last letter or 2 last letters of text to be dropped into next line like this: cellpadding being > 0 is the problem. Set it to 0, for example: <table cellpadding=0> - Border("0" by default) <table border=3> Window Sizes: - NpcHtmlWindow width=294 height=359 - Community Board HIGH FIVE: Size without <br> at the beginning: width=773 height=506 INTERLUDE: Size without <br> at the beginning: width=630 height=465 Note: Always 10 first pixels of Community Board Height are hidden. <br> will lower everything by 9 pixels, so you should always use it at the beginning of the Community Board Html. HIGH FIVE: Size with <br> at the beginning: width=773 height=496 INTERLUDE: Size with <br> at the beginning: width=630 height=455 - Tutorial Window width=294 height=316 - Example: <table border=0 cellpadding=0 cellspacing=0 width=294 height=359 background="L2UI_CH3.refinewnd_back_Pattern"> <tr> <td height=359> <br> <br> <center> Some Text </center> </td> </tr> </table> Usefull features: - Combobox <combobox width=80 var="comboList" list="Choice 1;Choice 2;Choice 3"> - Edit(You can't press enter on it, to skip to new line) <edit width=80 var="editName"> <edit width=80 var="editName2" type="password"> <edit width=80 var="editName3" type="number"> - Multiedit(Scrollbar Up and Down arrows are always present) <multiedit width=80 height=80 var="multiEditName"> - What is var="multiEditName" for? So you can use it in bypass, example: <a action="bypass -h npc_%objectId%_PetitionContentBypass $multiEditName">Send Petition</a> $multiEditName will be replaced by content of the Multiedit(same for Edit, Combobox) Nice Examples: <button value="" action="bypass -h npc_%objectId%_Chat 1" width=32 height=32 back="L2UI_CT1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_CT1.MiniMap_DF_PlusBtn_Red"> (INTERLUDE doesn't handle background tag, such images must be put directly into client) <table border=0 cellspacing=0 cellpadding=0 width=32 height=32 background="icon.accessary_phoenixs_ring_i00"><tr><td> <table cellspacing=0 cellpadding=0 width=34 height=34 background="L2UI.item_click"> <tr><td><br></td><td height=16><br></td></tr> <tr> <td width=16><br></td> <td width=18> <table height=17 cellspacing=0 cellpadding=0 background="L2UI_CT1.Windows_DF_TooltipBG"> <tr> <td height=17 width=17 align=center> <font color="FFFFFF">A</font> </td> </tr> </table> </td></tr></table></td></tr></table> (INTERLUDE doesn't handle background tag, such images must be put directly into client) <table cellspacing=0 cellpadding=0 width=130 height=124 background="L2UI_CH3.refinegrade2_03"> <tr> <td width=170 align=center> <img src="icon.skill5762" width=32 height=32> </td> </tr> </table> <button value="" action="bypass -h npc_%objectId%_Chat 1" width=15 height=15 back="L2UI.CheckBox_checked" fore="L2UI.CheckBox_checked"> <button value="" action="bypass -h npc_%objectId%_Chat 1" width=15 height=15 back="L2UI.CheckBox" fore="L2UI.CheckBox"> http://pastebin.com/9Zsj4Fxe Edit Box that cannot be edited: (INTERLUDE doesn't handle background tag, this is not possible to be done) <table> <tr><td> <table height=21> <tr><td width=40> Fee: </td></tr> </table> </td><td> <table width=125 height=21 background="L2UI_CT1.CharacterPassword_DF_EditBox"> <tr> <td fixwidth=121 align=right> 123 </td><td width=4> <br1> </td></tr> </table> </td></tr> </table> (INTERLUDE doesn't handle background tag, simple <img src="Crest.crest_%serverId%_%clanCrestId%" width=16 height=16> must be put) My Clan Crest:<br1> <table cellpadding=0 cellspacing=0 width=16 height=16 background="Crest.crest_%serverId%_%clanCrestId%"> <tr> <td width=16 height=4> <img src="L2.NonEdistingImage" width=16 height=5>//For getting non Transparent Black Color </td> </tr><tr> <td width=16 height=12> <br> </td> </tr> </table> Note: %serverId% and %clanCrestId% should be replaced in Java Files by real values. Server Id will be most likely 1, Clan Crest can be 2033832109 for example Usefull Icons & Textures: High Five in PNG: https://www.4shared.com/rar/aDWwBOU2ba/Icon.html Interlude in TGA: https://mega.nz/#!cNVFiCaK!Korm1LZKRQbMtBqwuvaJs3AYJ7_svd8NJa1yTdq-lHg If i forgot about something, let me know. I will try to make it larger in time Goddness of Destruction: - Tooltip <button width=32 height=32 tooltip="Click here to find out more!" back="L2UI_CH3.Botsystem_DF_Key2" fore="L2UI_CH3.Botsystem_DF_Key2"></button> - Itemtooltip <button width=32 height=32 itemtooltip="57" back="L2UI_CH3.aboutotpicon" fore="L2UI_CH3.aboutotpicon"></button> It doesn't matter what you put in back and fore, icon will be icon of the item anyway. - Icon Buttons(Since ERTHEIA) <button align="LEFT" icon="RETURN" action="bypass -h npc_%objectId%_Chat 0">Go back</button> Icon value can be: NORMAL, QUEST, TELEPORT, RETURN CENTER and RIGHT align:
  43. -1 points
    You dont care about the rules anyway right? triple post in less than 12 hours. Congrats. and you were moderator.
  44. -1 points
    I'm joking with someone and i received warning again by this kid. We have no freedom in chat anymore. I wrote "joey is trash dev" that even the most tard in here know it's a joke cause i respect joey and always say L2J is the best pack around and i get warning? Are we serious? @Celestine Congrats for the staff.
  45. -1 points
    Hello, i'm offering Java Services & Code Templates. You can either request any code you like or pick a code from the existing templates bellow. (Installation of the code will be done via teamviewer if you like) Code Templates: Vote API System [XML] - User command vote (can be done in NPC too). You can set both item and buff as reward for voting. The vote is instant without any delay. Once player for example type /hopzone he will receive reward instantly. If he hasn't vote it will write him down when the next available vote can be done. It store HWID or IP (your choise). Price 40e Vray Event Engine [Topic] [XML] - A brand new event engine that will be the standard for all servers. Supports reconnect, different map system, custom split, detailed scheduler to set even days, simultaneously events, observers, point and new events such as TvT Fortnite Style (FTN). For further detail check V-ray's dedicated topic. Price 70e Mode Zone - Every X minutes a mode between OpenWorld, TvT, DeathMatch is chosen to be activated in all zones. At the end of the mode the highest score player is calculated thought pop up window and receive reward. You can also request more mods if you want. Price 40e Faction System (Unlimited Factions) [XML] - A faction system that support unlimited factions using xml configuration. It can be adapted in any server and it can be extended to be the way you like including faction bases, guards e.t.c. Price 50e Blass Balancer [XML] - Create balance between classes for all stats (Magic damage, pdef, mdef, accu e.t.c) using xml holders. Work with normal values and percentages too. Price 30e Check out my Event's Engine topic - Brand new! Payment: Paypal, Western Union, E-banking Contact me: Discord or Skype: gamepsychology94 Thanks for your attention.
  46. -1 points
  47. -1 points
    if he hadn't warned me he would have been @StinkyMadness
  48. -1 points
    i dont need more copy-pastes from google, and there is nothing more to say about black holes since they cant be explained with our laws of physics. Real black holes are not visible by human eye except some cases. Black hole is only visible via gravitation results. two different statements in a single text? and no there isnt a way to see a black hole, you can only spot it, obviously you need to find a better source next time :) enough from me.
  49. -1 points
    Seriously i was nice to you .. As when we first met years ago. You haven't change other than u don't take money for drugs anymore (i hope). Please don't respond again learn to write politely and no offend other's.
  50. -1 points
    Decided to sell it, contact me via private message aq +6 - 2 items zaken +4 am +10 dc set +7 ttset +7 drac set +6 db +11


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