Crossfire

CrossFire (FPS Game) is a South Korean-made tactical first person online PC Game developed by South Korean FPS SmileGate.

27 topics in this forum

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  1. Crossfire Arx Gaming

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  2. Guide [S&d] Eagle Eye

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  3. Guide How To Find A Scrim

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  4. Guide Ghost Mode

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  5. Guide Spop

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  6. Guide Extensive Escape Mode

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  7. Guide How To Not Rage

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  8. Guide Defense

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  9. Guide Winchester

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  10. Guide Mp5

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  11. Guide Phase Guide - Center

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  12. Guide Jumping Guide

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  13. Discussion Crossfire

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  • Posts

    • giving time for the accused to answer for himself its not something bad and maxtor should make it as a rule actually. yes some cases are 100% bannable but what if there is some info that change the whole situation?   plus there should also be a note to buyers not to pay all the money upfront but a part of it to "close the job" and when the job is done then get the rest, cause if you pay all the money in front and they are for example 200euros many tempted to scam get ban make new account...   and guess what paypal usually after a short of period cannot refund you usually thats a deadline for a work of amount of 200euros.   PS: [4:54:58 μμ] Dev-BruTuS: We have double deal we should see the deal conversation it will explain alot cause RIP english
    • set.getInteger("enchantmentLevel")   so that this part is what makes the option to add in the xml in MultisellData it calls it so
      // Feed with a new ingredient.
      entry.addIngredient (new Ingredient (set));
    •   I already tried to change it   set.getInteger("enchantmentLevel")   for   0   When I go to buy the item, do not come ++
    • Xml is missing enchantment level line. You could add default 0 in code. 
    • Hello, I'm testing here but it does not work on Ingredient.java
      has this _enchantmentLevel but is incomplete more when I add the error!         package net.sf.l2j.gameserver.model.multisell; import net.sf.l2j.gameserver.data.ItemTable; import net.sf.l2j.gameserver.model.item.kind.Armor; import net.sf.l2j.gameserver.model.item.kind.Item; import net.sf.l2j.gameserver.model.item.kind.Weapon; import net.sf.l2j.gameserver.templates.StatsSet; /**  * A datatype which is part of multisell system. It is either the "result" or the "required part" of a multisell action.  */ public class Ingredient {     private int _itemId;     private int _itemCount;     private int _enchantmentLevel;          private boolean _isTaxIngredient;     private boolean _maintainIngredient;          private Item _template = null;          public Ingredient(StatsSet set)     {         this(set.getInteger("id"), set.getInteger("count"),  set.getInteger("enchantmentLevel"), set.getBool("isTaxIngredient", false), set.getBool("maintainIngredient", false));     }          public Ingredient(int itemId, int itemCount, int enchantmentLevel, boolean isTaxIngredient, boolean maintainIngredient)     {         _itemId = itemId;         _itemCount = itemCount;         _enchantmentLevel = enchantmentLevel;         _isTaxIngredient = isTaxIngredient;         _maintainIngredient = maintainIngredient;                  if (_itemId > 0)             _template = ItemTable.getInstance().getTemplate(_itemId);     }          /**      * @return a new Ingredient instance with the same values as this.      */     public Ingredient getCopy()     {         return new Ingredient(_itemId, _itemCount, _enchantmentLevel, _isTaxIngredient, _maintainIngredient);     }          public final int getItemId()     {         return _itemId;     }          public final void setItemId(int itemId)     {         _itemId = itemId;     }          public final int getItemCount()     {         return _itemCount;     }          public final void setItemCount(int itemCount)     {         _itemCount = itemCount;     }          public final int getEnchantLevel()     {         return _enchantmentLevel;     }          public final void setEnchantLevel(int enchantmentLevel)     {         _enchantmentLevel = enchantmentLevel;     }          public final boolean isTaxIngredient()     {         return _isTaxIngredient;     }          public final void setIsTaxIngredient(boolean isTaxIngredient)     {         _isTaxIngredient = isTaxIngredient;     }          public final boolean getMaintainIngredient()     {         return _maintainIngredient;     }          public final void setMaintainIngredient(boolean maintainIngredient)     {         _maintainIngredient = maintainIngredient;     }          public final Item getTemplate()     {         return _template;     }          public final boolean isStackable()     {         return (_template == null) ? true : _template.isStackable();     }          public final boolean isArmorOrWeapon()     {         return (_template == null) ? false : (_template instanceof Armor) || (_template instanceof Weapon);     }          public final int getWeight()     {         return (_template == null) ? 0 : _template.getWeight();     } }  
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